WorldGuard

WorldGuard

8M Downloads

Time Lock Bug

kolakz opened this issue ยท 2 comments

commented

WorldEdit Version

WorldEdit 7.2.5

Platform Version

git-Purpur-1132 (MC: 1.16.5)

Bug Description

I have a time-lock of 1000 set at spawn but sometimes when players exit spawn, it's still at 1000 even though it's nighttime. This only gets fixed when they relog.

Expected Behavior

I expect the time to revert to the real time when players exit spawn.

Reproduction Steps

  1. Set a time-lock of 1000 in a region
  2. Set the time of day to night
  3. Exit out of spawn

Anything Else?

If you have any questions, leave a comment and I'll be happy to answer it.

commented

if you changed the flag while players are in the region, this is expected and you need to flushstates.

commented

What do you mean by "flushstates"?