Red Sand still falls when no-physics-sand: true
BlueLord444 opened this issue ยท 4 comments
WorldEdit Version
7.2.8
WorldGuard Version
7.0.6
Platform Version
Paper 1.18.1 Build #152
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using a version of WorldGuard compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
I currently have both 'no-physics-sand: true' and 'no-physics-gravel: true'
Currently it looks like red sand doesn't qualify under these conditions.
See link below for demo.
https://imgur.com/a/Tv459CV
Expected Behavior
I would expect that red sand also get its physics removed when switching 'no-physics-sand: true'
Either red sand needs to be added into this flag or needs a new flag entirely. Also it looks like there have been suggestions to add concrete powder and anvils into this physics flag category.
Reproduction Steps
- In the config.yml, set 'no-physics-sand: true'
- Normal Sand works but Red Sand doesn't
Optional WorldGuard-Report
No response
Anything Else?
No response
er wait, are you saying normal sand does work? because it's been reported multiple times that the option doesn't work at all because spigot broke how physics events work.
actually imma just close this anyway cuz adding new physics blocks there should prob go in existing issues and tbh due to the above comment i don't care to maintain this personally.
Yes, gravel and sand work fine. I am on 1.18.1 Paper and had no issues with it