The spawn flag doesn't work
TheoRetisch1 opened this issue ยท 2 comments
WorldEdit Version
WorldEdit version 7.2.11-SNAPSHOT+6192-3433e40
WorldGuard Version
WorldGuard version 7.0.8-SNAPSHOT+2195-0fddd2a
Platform Version
git-Paper-379 (MC: 1.18.2)
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using a version of WorldGuard compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
The spawn flag doesn't work. If one dies in a region with the spawn
flag, regardless of the permissions, one is not teleported to the specified coordinates.
Expected Behavior
If a player dies in a region with a spawn flag, he should be teleported to the specified flag coordinates.
Reproduction Steps
- Define a region
- /rg flag spawn here
- Die (without active bypass permission) in the defined region
- You will not be teleported to the specified coordinates after respawning
Optional WorldGuard-Report
https://paste.enginehub.org/kYoYF-yzS.report
Anything Else?
No response
report wasnt taken in game in the region so i can only assume the region isnt set up properly, probably missing a group flag or membership, depending on your intentions. either way not a bug.