WorldGuard

WorldGuard

8M Downloads

The spawn flag doesn't work

TheoRetisch1 opened this issue ยท 2 comments

commented

WorldEdit Version

WorldEdit version 7.2.11-SNAPSHOT+6192-3433e40

WorldGuard Version

WorldGuard version 7.0.8-SNAPSHOT+2195-0fddd2a

Platform Version

git-Paper-379 (MC: 1.18.2)

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using a version of WorldGuard compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

The spawn flag doesn't work. If one dies in a region with the spawn flag, regardless of the permissions, one is not teleported to the specified coordinates.

Expected Behavior

If a player dies in a region with a spawn flag, he should be teleported to the specified flag coordinates.

Reproduction Steps

  1. Define a region
  2. /rg flag spawn here
  3. Die (without active bypass permission) in the defined region
  4. You will not be teleported to the specified coordinates after respawning

Optional WorldGuard-Report

https://paste.enginehub.org/kYoYF-yzS.report

Anything Else?

No response

commented

report wasnt taken in game in the region so i can only assume the region isnt set up properly, probably missing a group flag or membership, depending on your intentions. either way not a bug.

commented

Thanks, I didn't understood that the flag only applies if you are a member, or it is set to -g nonmembers.