WorldGuard

WorldGuard

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Wind Burst enchant not sending users back into the air

baailey opened this issue ยท 6 comments

commented

WorldEdit Version

7.3.7-SNAPSHOT+6926-485bb41

WorldGuard Version

7.0.13-SNAPSHOP+2301-d9716a5

Platform Version

Paper 1.21.1-85-master

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using a version of WorldGuard compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

When you drop down onto an entity and hit them with a Mace that has the Wind Burst enchant, it is not sending the user back into the air as it should.

Expected Behavior

For the player to be sent into the air upon hitting an entity.

Reproduction Steps

  1. Give yourself a Mace
  2. Enchant it with the Wind Burst enchant
  3. Fall from a height above the entity and hit them while you are in mid-air

Optional WorldGuard-Report

No response

Anything Else?

No response

commented

the server doesn't even send an event for this so i'm unsure how WG could even be causing issues here. not sure if you think this is related to a region setup (your steps don't mention regions at all) or what, but it's working perfectly fine.

commented

here is a 20 second clip showcasing all the necessary information, as well as an example of the enchant not functioning as intended. please let me know if there is anything else I can provide https://youtu.be/vB2YKx7iNl0

commented
javaw_GvkEcj6axQ.mp4

idea64_LkkrwQ2W9P

commented

this was tested with only worldedit and worldguard in a global region with no flags. on a paper server with no plugins it works as intended, but after adding worldedit and worldguard it does not. unsure what other info I can provide for you here.

commented

it is caused by block-other-explosions being set to true. i guess the question is, would this be classed as working as intended or would you consider it a bug

commented

if it's a bug it's certainly not a worldguard one. if the server is telling us there's a block explosion (and a sourceless one at that) and you tell WG to prevent them, then it's doing its job.