WorldGuard

WorldGuard

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Cactus broken from outside

tooobiiii opened this issue ยท 1 comments

commented

WorldEdit Version

7.3.9

WorldGuard Version

7.0.3-beta-1

Platform Version

Paper-1.21.3

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using a version of WorldGuard compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

If you create a 1x1 region with just a block of cactus in it and deny passthrough.
The cactus can sitll be broken from outside by just placing a bloke next to the cactus, seems like that does not get cancelled

Expected Behavior

Cactus to remain in the area. Cancelling the bloke from breaking.

Reproduction Steps

  1. place a cactus on sand
  2. create a region on the cactus
  3. deny passthrough
  4. grab a stone
  5. place it next to cactus

Optional WorldGuard-Report

No response

Anything Else?

No response

commented

I don't think we want to do 5x as many block checks just to prevent this literal edge case. Make a bigger region.