
Rectangle polygon region missing one side, BUG
Closed this issue · 0 comments
WorldEdit Version
7.3.16
WorldGuard Version
7.0.14
Platform Version
Paper version 1.21.8-35-main@b200237 (2025-08-15T21:04:16Z) (Implementing API version 1.21.8-R0.1-SNAPSHOT)
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using a version of WorldGuard compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
Poly2D rectangle regions have inconsistent edge handling on the boundary.
/rg info sometimes doesn’t show the region exactly on the east side
Expected Behavior
I expected that rectangle poly2d regions can be created.
At (-42,15) /rg info shows region
At (-32,15) /rg info shows region
Reproduction Steps
Create a poly2d rectangle with inclusive corners points: (-42,10), (-32,10), (-32,20), (-42,20)
testpoly:
members: {}
flags: {}
owners: {}
type: poly2d
priority: 0
max-y: 319
min-y: -64
points:
- {x: -32, z: 20}
- {x: -42, z: 20}
- {x: -42, z: 10}
- {x: -32, z: 10}
Between (-32,10) and (-32,20) /rg info shows global region
Optional WorldGuard-Report
No response
Anything Else?
This only happens in certain places in the world