WorldGuard

WorldGuard

8M Downloads

Request: Per-region spawn point override.

culturespy opened this issue ยท 1 comments

commented

A player on my server maintains a dungeon full of tricks and traps. Other players are having lots of fun, but when they die they have to travel back to the entry point. Would it be possible to add a new region flag such that if someone dies while inside the region it causes them to spawn at a position controlled by the region's owner (not necessarily even inside the region).

Thanks!

commented

I want this too. My players have independently built a second city including a road that's about a 5 minute walk away from the main city and spawn point. They're also a picky group who want to roleplay, so they are opposed to warping and teleporters (to build a minecart system instead).

My idea on how such a thing would opperate would be that each player have a flag of what zone or region they last passed through, and on death, they return to the spawn point defined for that area. That way if someone wanders into the wilderness, they return to the last city they visited. We're planning to have road-side inns too.

Before I'd transitioned to bukkit, a few of my players would rage-quit if they died in the remote city because it meant a very long walk back.