WorldGuard

WorldGuard

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Horses are lost on join if mob-spawning: deny is set

LadyCailinBot opened this issue ยท 0 comments

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WORLDGUARD-2857 - Reported by CubieX

When a player is sitting on a horse within a region with flag "mob-spawning: deny" set,
the horse will not spawn if he leaves the server and joins again later.
The horse will be gone.
WG will block the spawn because of the flag.

A possible solution could be to ignore the flag,
if the horse/donkey/mule that is about to be spawned is "tamed".