With Checkpoints, you can assign "checkpoints" for a WorldGuard regions.
If a player enters this region, the checkpoint of this region will be assigned to the player, so the player can use the command /checkpoint to teleport to the checkpoints of the region or respawn there if the player dies.
Dependencies
- WorldGuard
Commands
/checkpoint - Teleport to the last checkpoint
/checkpoint set - Set the checkpoint of the region, you are currently in
/checkpoint set <region id> - Set the checkpoint of a region
/checkpoint unset <region id> - Remove the checkpoint of a region
/checkpoint reload - Reload the configuration
Permissions
You need (!) a permissions system, supporting Bukkit's native permission system.
The main permissions:
- checkpoint.admin (Allow admin commands)
- checkpoint.tp (/checkpoint command)
- checkpoint.respawn (Players can respawn at checkpoints)