Agricraft Compatibility Plus
This project adds Agricraft support for a handful of new mods.
A few things to note:
- If the soil grants a bonus of any kind (such as faster growth or higher yield), it may not affect the Crop Sticks or what is planted on them. However, bonuses like not requiring water, or being unable to be trampled, should work just fine.
- None of the added plants have mutations, as that would be an enormous project and out of scope for me. However, I will accept PRs on GitHub if you'd like to add your own.
- You do not need to have all the mods listed in order to use these jsons. If a particular mod is not present, content from that mod will simply be ignored.
Here is a list of all the mods that have had their soils and plants added:
- Biomes O Plenty
- Cuisine *
- Farming for Blockheads
- Growthcraft *
- Some additional HarvestCraft items
- Mystical World
- Roots
- Rustic *
- Silent's Gear
- Silent's Gems
- XL Food Mod
In addition, it fixes an issue with the Inferium seeds from Mystical Agriculture (thanks to cebbyS from the AgriCraft discord!). It also changes the amount of output from the tiered Inferium crops: current default behavior is that all Inferium plants have the same yield range, this will make the higher tiers actually give you more essence. Additionally, each tier has a chance of generating one extra essence, compared to planting them normally.
To install these files:
- Open your modpack instance and navigate to the folder `/config/agricraft/json/defaults/`
- Copy the files from this datapack into that directory, and allow them to overwrite the existing files.
- Start/Restart your client to see the changes.
To download AgriCraft itself, click here.
If your pack has Serene Seasons, you may wish to check out AgriSeasons.
* Some crops in these mods are not compatible with crop sticks due to their unusual growth stage textures.
If you have issues with this datapack, please report them here, not to the AgriCraft author!
Q: Can you add compatibility for X mod?
A: The short answer is: Maybe. Whether or not a plant can become compatible with AgriCraft depends largely on its growth mechanics and textures. If you plant it on farmland and it only grows in that one-block space, then usually it can be compatible. If it has a special model (especially 3D), or grows into more than one block, then it depends, but often it will look super janky.
Now that we've addressed "can," on to "will:"
Q: Okay, will you add compatibility for X mod?
A: You can certainly ask. However, I would request that you at least take a crack at doing it yourself. It's actually quite easy, and you are more than welcome to use these files as a template (I mean, that's what I did). The instructions are here. If you have any questions, I will be happy to answer them.
And if you are absolutely, completely, hopelessly lost, then go ahead and make a github issue telling me which mod/mods you'd like compatibility for. I will do my best to get to them, but I can't make any promises due to mercurial health issues. :P