A shader for Optifine & Iris that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still a very early work-in-progress, there is much work to be done.
Features
- HDR lighting
- Volumetric lighting
- Volumetric fog/smoke
- Manual & Automatic exposure
- Screen-space reflections
- Water waves & refraction
- Supports basic, distorted, and cascaded shadow mapping.
- Depth-of-Field
- Bloom
Also contains special support for PhysicsMod ocean waves & snow!
Settings
- World
- Materials
- Atmosphere
- Shadows
- Camera
- Effects
- Debug
Resource Packs
Supports LabPBR and OldPBR texture formats; The default setting for materials is "vanilla", which hard-codes a limited set of PBR material values for the original Minecraft textures.
The recommended resource pack is Patrix; when used make sure to set the shader setting for Material Format to "Patrix", as it uses a special combination of OldPBR and LabPBR formats.
Compatibility & Support
Fully compatible with Optifine & Iris. If you have any suggestions or requests, you can reach out to me on the ShaderLabs Discord.