This was initially meant to be a Create and Cobblemon compat datapack and ended up getting a bit larger than I planned. Hope someone finds this useful.
Balls
- Balls are now crafted via a Lid (cobblemore lib), Base (cobblemore lib), and tiered Internals (retextured Create precision mechanism)
- Lids and balls have new crafting recipes via crafting table (can be toggled on/off in JSON file if you want to force Create crafting), as well as Create sequenced crafting. (Recommended to disable crafting table recipes if you are going to use Create.)
- Internals have recipes for Create sequential crafting and Immersive Engineering pressing. (The recipes are very different between the two, so I recommend only enabling one of them. My recommendation is to stick with the Create recipes.) (NOTE: THE IMMERSIVE ENGINEERING T4 RECIPE USES CREATE STURDY SHEETS AS THE BASE MATERIAL)
Potions, Restores, Vitamins, Ethers
- New crafting recipes for Create and IE mixers
- Certain recipes require heating/superheating
- Brewing stand crafting only works on lower tier items now.
- Items are now also fluids that can be pumped via pipes/pumps and poured into glass bottles via Create spout or IE bottling machine to create their respective items.
Immersive Engineering specific compats
- Berries, apricorns, herbs, etc. are all able to be grown in a cloche, with seeds/etc roughly following the same drop rate as is documented in the Cobblemon wiki.
- Growth mulch can be used as a 1.5x growth rate fertilizer in the cloche (can enable all mulches to be usable instead by commenting out/uncommenting 1 line)
To Do:
- Exp candy recipes
- Rework the Revive/Max Revive recipes
- A better Ancient Origin Ball ball recipe (the only ones I can think of rn are to use either every evolutionary stone or every type boosting gem in a 5x5 Create automatic crafter (like how you make grindstones)