control glass walls that places blocks to block movement past wall.
places glass panes where the wall is when something attempts to pass. this method is used to not have to fill in the entire border with blocks.
when the walls are dropped the glass is replaced with air near players
use /function wallcontroll:togglewall to raise or lower walls
use /function wallcontroll:toggleXZ to swap between X and Z axis
use /function wallcontroll:atakeflag or /function wallcontroll:btakeflag for team wins
edit config.mcfunction to change settings
configurable settings include: location of wall width of wall through upper and lower bound toggle between x or z axis wall is on edit distance captured when a team wins minimum depth of wall option
can also directly change settings in game with the scoreboard commands
to implement: red glass to replace non-air
to do: test in high volume multiplayer