Paint's Dynamic Lighting!
* Hold a light source (main hand or off hand) and the light will be created!
* Hold these for 15 light level:
* Beacon
* Campfire (not underwater)
* Conduit
* Glowstone
* Jack o'Lantern
* Lantern
* Lava Bucket
* Shroomlight
* Sea Lantern
* Hold these for 14 light level:
* Blaze Rod
* End Rod
* Glow Berries
* Torch (not underwater)
* Hold these for 10 light level:
* Crying Obsidian
* Glowstone Dust
* Prismarine Crystals
* Soul Campfire (not underwater)
* Soul Lantern
* Soul Torch (not underwater)
* Hold these for 7 light level:
* Blaze Powder
* Ender Chest
* Ender Eye
* Glow Lichen
* Redstone Torch (not underwater)
* Sea Pickle (only underwater)
* Hold a magma block for 3 light levels.
* Only air blocks and water source blocks will make a light.
* So if you're in eg. tall grass or kelp when you switch to a light, it won't turn on and destory the block you're in.
* However, if you enter grass/kelp/whatever while holding a light, the previous light block will stay on as long as your light is still equipped, so it doesn't randomly flick off when you're running about.
* There may still be bugs, this was a very rushed project.