CurseFire
CurseFire
Pocket World
Customization
257 Downloads
Updated 2 years ago
Created 3 years ago
Description
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Opening shot of the game
When you start its just you a spit of land and some player heads to get things going. (along with a note to coax you in the right direction)
Rewards Vendor
There are many interesting items to be had. If you have the reward tokens for them. What they do varies wildly (it's more than a neat name)
End Game Challenge
Eventually you'll find yourself in a very special challenge. The final challenge to finish your godhood apprenticeship. A delightful experience. It's all fun and games until the zombies start building. seriously who taught them to build!?
Summoning some land
After summoning some land in to the pocket world. The size of the area summoned depends on your tier. the higher your tier the larger the area.
Random Challenge shot
The challenges are fought inside the challenge room. Each one is different and they get harder as you progress (as you might expect) though some aren't so much difficult as knowing how to best deal with the situation.
Base Tower
There are a couple towers that you eventually get to as well.
The garden area
Mid game, in the garden area of the base that is generated. The bees and glow vines in this case were added by the player.
Inside the base
The auto generated base has most comforts you would come to expect
Challenge building outside
The challenge hasn't yet started. You need to provide the materials needed inside the bedrock structure for the challenge to start.