CHECK OUT TERRALITH, IT IS MUCH BETTER
CHECK OUT TERRALITH, IT IS MUCH BETTER
CHECK OUT TERRALITH, IT IS MUCH BETTER
CHECK OUT TERRALITH, IT IS MUCH BETTER
CHECK OUT TERRALITH, IT IS MUCH BETTER
Vextrove's Terrain Datapack
This datapack improves upon the default terrain by adding more variety to the types of stone you will find underground. The world is 384 blocks tall, ranging from y: -64 to y: 320. It also adds several world types, in the form of new dimensions.
Additionally, it adds some minor gameplay modifications, such as:
- You can use most stone types as a substitute for cobblestone when crafting. For tools, you can't use all of these but most of these.
- You can climb more blocks, such as fences and chains. You will be able to climb the fence, but you still won't be able to jump over!
- You need Iron tools or better to mine in the Deepslate layer
- Some blocks require different tools than normal to be mined: Pickaxe Axe Shovel Hoe Sword
Check the GitHub page for the most recent updates!
Terrain generation changes
Overworld
- Deepslate strongholds below y: 0
- Terrain is slightly smoother
- Deeper ravines and crevices
Stone types
- Andesite (above y: 0)
- Granite (above y: 0)
- Diorite (above y: 0)
- Dirt (from y: 56 to y: 80)
- Gravel (from y: 8 to y: 56)
- Tuff (from y: 4 to y: 56)
- Deepslate (from y: 0 to y: 16)
- Smooth Basalt (from 8 above bottom to 56 above bottom)
- Blackstone (up to 24 blocks above bottom)
- Magma (just under lava level)
Jungle biomes
- A more tropical color
- Underground grass
Swamps
- Huge mushrooms
- Clay
- Dripleaves
Mushroom islands
- Huge mushrooms underground
- More variety in huge mushrooms
Lush caves
- Foliage (grass and leaves) color matches that of moss and dripleaves
- Tropical water
Dripstone caves
- Murky water
Cold biomes
- Ice caverns
- Frozen water underground, making for an interesting underground ice swimming experience!
- No Granite
Desert biomes
- Sandstone caverns
- No Diorite or Andesite
- Sand generates instead of Gravel
Mesa biomes
- Red Sandstone caverns
- No Diorite or Andesite
- Red Sand generates instead of Gravel
- Terracotta instead of Stone
Savanna
- Custom grass/plant color
- No Diorite or Andesite
Ocean biomes
- Ocean water has transformed the stone into Prismarine
Beach biomes
- Dripstone (due to water from the oceans making the caves humid)
Mountain biomes
- Marble caves (Smooth Quartz)
Hill biomes
- Calcite (around surface height)
Podzol biomes
- Coarse dirt instead of dirt
The Nether
- Charred Netherrack (Blackstone) at the bottom of the world
- Nether biomes have a matching foliage color
- Blocks turn into magma above the lava ocean
- Blood puddles in the Nether
- Nether bricks glow (Red Nether Bricks) in the hottest part of the Nether
- The Nether has a day/night cycle, meaning that brightness increases and decreases slightly over time
The End
- Water is purple in the End
- The outer islands have a custom foliage color
Added dimensions
Use /execute in vextrove:<dimension name> run tp ~ 96 ~ to access these.
1024
A world 1024 blocks in height. Ranges from -256 to 768
Max (resource-intensive)
A world 4064 blocks in height, the highest amount possible. Ranges from -2032 to 2032. I dare you to spelunk all the way to the bottom. Reaching -2000 counts as a win. Bonus points if you can do it without mining any deepslate! Either way, it will probably take you over an hour. How fast can it be done?
Beta (doesn't work yet)
A recreation of Minecraft 1.7.3 terrain. Will likely range from -64 to 128
The Aether
A basic imitation of the classic Aether mod. Ranges from 0 to 128
The Skylands
A 1024 block tall floating islands world. Ranges from -256 to 768
Caverns
A 512 block tall cave world. Ranges from -128 to 384
Dripstone Caverns
A 256 block tall dripstone cave world. Ranges from -192 to 64
Lush Caverns
A 256 block tall lush cave world. Ranges from -192 to 64