Uses
- Detect motion states easily through tags and scores
- Easily apply vertical motion with tags
- Easily prevent fall damage with tags
- Easily apply glow of any vanilla preset color
Tags
commander_lib.up_(1-20)
- Applies an upwards boost with its magnitude corresponding to the number added in the tag
commander_lib.no_fall_perm
- Provides permanent fall damage prevention for as long as the tag is applied
commander_lib.no_fall
- Provides one-time fall damage prevention
- Tag is removed when entity/player touches the ground
commander_lib.(color)_glow
- Applies a colored glow to the entity/player for as long as the tag is applied
- The colour can be set to one of the following:
- red
- aqua
- black
- blue
- gold
- gray
- green
- light_purple
- yellow
- dark_aqua
- dark_blue
- dark_gray
- dark_green
- dark_purple
- dark_red
commander_lib.sneaking
- This tag is automatically given/removed if the player is sneaking/not sneaking
commander_lib.sprinting
- This tag is automatically given/removed if the player is sprinting/not sprinting
commander_lib.swimming
- This tag is automatically given/removed if the player is swimming/not swimming
commander_lib.jumped
- This tag is automatically given/removed if the player jumps
commander_lib.facing_(direction)
- This tag is automatically applied to all entities and shows which cardinal/vertical direction the entity is facing. Directions include:
- north
- south
- east
- west
- north_east
- north_west
- south_east
- south_west
- up
- down
Scores
commander_lib.sneaking_time
- Provides the amount of ticks a player has been sneaking for
commander_lib.sprinting_time
- Provides the amount of ticks a player has been sprinting for
commander_lib.swimming_time
- Provides the amount of ticks a player has been swimming for