For this to work you need the Origins and Extra Origins Mod.
Versions 0.6.2 and -10 respectively, or higher are required.Keep in mind that Extra Origins requires Pehkui version 1.9.0-21w10a or higher.
This is a Datapack, not a Mod. (Guide on installing a Datapack at the bottom of the page.)
Project still in development, beta builds are stable to play unless otherwise stated, you can help by sending feedback on the Origins and what you think could fit in there.
Development is currently slowed down until I can make free some more of my time for it.
Origins:
(This Power list is always up-to-date with the newest version of the datapack.)
Draconic
- Immune to Poison and Hunger effects
- Has natural Wings (Elytra)
- Has natural Armor
- Can breathe 3 fireballs as a power
- Can Roar (Cosmetic)
- Has the ability of Powerd Flight, meaning you can use your forward key to move forward in the air while gliding at the expense of some food
- Can not use Shields
- Has Claustrophobia
- Needs more Energy
- Takes 6 times the amount of damage from spectral arrows
- Is weaker in cold Biomes
- Can only eat meat
Phoenix
- Has the Powerd Flight ability
- Immune to Poison and Hunger effect
- Has Natural Wings
- Is immune to fire (can still be set on fire)
- When on fire it sometimes sets other entitys on fre when meele attacking
- Can set itself on fire for 20 seconds with a 40 seconds cooldown
- Can toggle flame particles when flying (Cosmetic)
- Last block you stood on will be your respawn point, resets if you die in water or lava. Does not work in the end dimension.
- Allergic to water
- Can only wear light armor
- Can't use shields
- Can't get the invisibility effect
Lizardon
- Has the "Lifecycle" ability where you get different powers depending on how long you've already survived
- On the beginning of your lifecycle you are half as tall as a normal player and grow every 40 minutes until you have reached normal player height after 120 minutes (6 minecraft days)
- On the beginning of your lifecycle you have 4 hearts less than a normal player, every 40 minutes you gain 2 hearts until you have the same amount as a normal player after 120 minutes
- For the first 40 minutes of your lifecycle you are nearly twice as fast as a normal player, this effect gets weaker ones you reach minute 40 and is completely gone on minute 80 of the lifecycle
- Until minute 80 of your lifecycyle you can climb blocks
- After minute 40 of your lifecycle you do 2 hearts more damage to players with the same origin who have less than 40 minutes of their cycle complete
- After minute 60 of your lifecycle you have developed an immunity to poison
- After minute 80 of your lifecycle you can sometimes deal more damage to people when hitting them and also inflict them with a short poison and wither effect
- After minute 120 of your lifecycle you can turn invisible by sneaking
- Your lifecycle resets when you die
- You swim a bit faster
- You can only eat meat
- You get slower and weaker in cold biomes
Cyclops
- Is bigger than a normal Player
- Has more hearts than a normal Player
- Deals more damage
- Immune to fire damage
- Needs more Energy
- Can't use ranged weapons
- Other things than meat restore less hunger
Kobold
- Has an additional inventory with 9 slots
- Is smaller than a normal Player
- Is faster than a normal Player
- Can turn invisible causing exhaustion
- Has 3 less hearts
Beast
- Is bigger than a normal Player
- Has more hearts than a normal Player
- Deals more damage
- Can use an action to leap forward and slightly in the air
- Sometimes deals additional damage and gets hunger restored when hitting an entity
- Can only eat Meat
- Armor is less effective
- Is classed as a beast
Wendigo
- Intimidates non-beast Players near it, giving them weakness
- Deals more damage
- Sometimes deals additional damage and gets hunger restored when hitting an entity
- Becomes almost invisible when sneaking
- Can convert 40 levels into a hunting ground, an area with a 100 block radius in which Wendigos get strength and speed. Other beast players get notified if they are in a hunting ground
- Gets weakness around campfires
- Can only eat meat
- Can not use shields
- Can not wear more than chainmail armor
- Is classed as a beast
Siren
- Can only breathe underwater
- Sometimes deals additional damage and gets hunger restored when hitting an entity
- Can activate an Ability which gives it strength, slowness 2 and pulls every living entity in range towards it (Like a siren singing). Players can resist to getting pulled by wearing leather helmets.
- Can see underwater
- Can break blocks underwater faster
- Can swim faster
- Does not sink in water unless sneaking
- Is extremely slow on land
- Can only eat meat
- Is classed as a beast
Banshee
- Can release a scream which gives every player nearby not wearing a leather helmet weakness, nausea and slowness for 10 seconds. Can also destroy glass in an area of 16x13x16 if it is enabled via the command: /scoreboard players set #bansheeblockdamage mysticdata 1
- Intimidates non-beast Players near it, giving them weakness
- Can turn invisible causing exhaustion
- Has translucent skin
- Gets damage in daylight if not invisible
Faun
- Is faster than normal players
- Can use sugarcane as a pane flute producing sounds depending on how high its held
- Can use its pane flute to cast magical music spells with each note having a score which is added upon the total once the power gets activated and after a certain time the resulting score being responsible for the type of spell casted
- Can make a "Song Book" by writing "Song Book" in an empty book and quill. A Song book includes every magical music spell
- Can't eat meat
Magical music spells:
Radius: 16 blocks
Song of inspriration:
Gives all within radius haste 1, strenght 1 and speed 1
Duration: 5 minutes
Cost: 12 levels
Note Score: 60-70
Song of intimidation:
- Gives others within radius weakness 2
- Duration: 20 seconds
- Cost: 8 levels
- Note Score: 100-110
Song of psychic stress:
- Gives others within radius nausea 2 and blindness 1
- Duration: 10 seconds
- Cost: 10 levels
- Note Score: 45-55
Song of Happy Dance:
- Gives all within radius luck 2 and speed 1
- Duration: 5 minutes
- Cost: 5 Levels
- Note Score: 80-90
Dog flute:
- Summons a wolf
- Cost: 5 levels
- Note Score: 20-30
Bird Intimitation:
- Summons a parrot
- Cost: 3 Levels
- Note Score: 120-130
W.I.P. (Work In Progress) Origins
W.I.P Origins are very unstable in terms of which powers they have and what these powers will do. Because of this I wont update which abilities they have on this page and they are only obtainable via the Command /origin set (Playername) origins:origin mysticorigins:(origin_name).
(none)
Removed Origins
Dwarf (only available from version beta.0.9.0 till version beta.0.9.8 )
- Smaller than a normal Player
- Deals more damage
- Can break stone with his hands like having a Stone Pickaxe
- Gets a small amount of xp when breaking stone
- Other things other than meat restore less hunger
Granite Gnom (moved it into this project: Mineral, only available here from version beta.0.9.0 till version beta.0.9.8)
- Is half as small as a normal Player.
- Natural Spawn is in a Mineshaft.
- Doesn't take damage from most environmental dangers and hunger.
- Can break Natural Stone with bare hands as fast as having a stone pickaxe but without it dropping.
- Gets hunger restored when breaking granite without it dropping.
- Deals more damage.
- Has natural armor.
- Has Night Vision when not in water.
- Gets Blindness when exposed to too bright light.
- Can't eat normal food.
- Can't sleep over Y-Level 50.
- Takes twice the amount of damage when attacked with a pickaxe.
Installation Guide for Datapacks
Singleplayer
1. Go into the Singleplayer menu.
2. Select the world and press "edit"
3. Click on "Open World Folder".
4. Open the "datapacks" Folder.
5. Put the zip file in there.
6. Installation complete.
Multiplayer / Server
1. Open the world folder of the World that you want the datapack in.
2. Open the "datapacks" folder.
3. Put the zip file in there.
4. Restart the Server or type the command /reload in chat. (For this kind of datapack a restart is required)
5. Installation complete.