Parasite Apocalypse

Parasite Apocalypse

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Phases

<mark class="pen-red">Important: Several changes were made to the code, which means that if you play with an older version of this addon and the parasites are in an advanced phase, they will return to phase 0.</mark>

Phase 0

  • The unknown worm could appear naturally

Phase 1

  • The mob called parasite will appear naturally
  • parasites need 500 evolution points to reach this phase

Phase 2

  • Infected parasites will be generated naturally
  • Infected mutations will be able to generate growing flesh every time they kill 10 mobs
  • parasites need 2,000 evolution points to reach this phase

Phase 3

  • Infected mutations can be generated naturally
  • When the parasites die they will have a chance of a nucleus appearing
  • Infected parasites will have a small chance to spawn with red particles that give them more health and do more damage.
  • parasites need 10,000 evolution points to reach this phase

Phase 4

  • Mutated parasites will appear naturally
  • Infected mutations will have a small chance to spawn with red particles that give them more health and do more damage.
  • parasites need 60,000 evolution points to reach this phase

Phase 5

  • Fleshy parasites will appear naturally
  • Mutated parasites will have a small chance to spawn with red particles that give them more health and do more damage.
  • parasites need 200,000 evolution points to reach this phase

Phase 6

  • Meat bomb will appear naturally
  • Fleshy parasites will have a small chance to spawn with red particles that give them more health and do more damage.
  • parasites need 3,000,000 evolution points to reach this phase

Phase 7

  • Parasites will ignore light levels to occur naturally
  • parasites need 20,000,000 evolution points to reach this phase

Phase 8

  • no change (for now)
  • parasites need 60,000,000 evolution points to reach this phase

Every time they change phases the game sends a message to the players

Mobs

Flesh Remains

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  • after 2 seconds it transforms into an unknown worm

Unknown Worm

<figure class="image">Unknown Worm</figure>
  • Health: 5
  • Damage: 2
  • After a minute it will turn into a parasite
  • is neutral
  • Skills:
    • Can climb walls
    • Hits very fast
    • Gives the slow effect on hit

Parasite

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  • Health: 11
  • Damage: 6
  • During the day it is peaceful with some mobs and at night it will attack all mobs that are not parasites.
  • Skills:
    • Can climb walls
    • Gives the slow effect on hit

Infected Parasites

Infected Bear

<figure class="image">Infected Bear</figure>
  • Health: 45
  • Damage: 13

Infected Cow

<figure class="image">Infected Cow</figure>
  • Health: 20
  • Damage: 8

variants:

Infected Mooshroom

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  • Health: 20
  • Damage: 8

Infected Horse

<figure class="image">Infected Horse</figure>
  • Health: 24
  • Damage: 9

Infected Husk

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  • Health: 22
  • Damage: 10
  • Skills: gives poison effect on hit

Infected Zombie

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  • Health: 22
  • Damage: 10

Infected Human

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  • Health: 22
  • Damage: 10

Infected Zombified Piglin

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  • Health: 23
  • Damage: 12

Infected Creeper

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  • Health: 21
  • Explosion Damage: 22

Infected Villager

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  • Health: 22
  • Damage: 10

Infected Pig

<figure class="image">Infected Pig</figure>
  • Health: 20
  • Damage: 7

variants:

Infected Sheep

<figure class="image">Infected Sheep</figure>
  • Health: 18
  • Damage: 8

Infected Wolf

<figure class="image">Infected Wolf</figure>
  • Health: 19
  • Damage: 9

Infected Enderman

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  • Health: 55
  • Damage: 13

Infected llama

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  • Health: 24
  • Damage: 9

Infected Dolphin

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  • Health: 23
  • Damage: 11

Infected Bat

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  • Health: 18
  • Damage: 6

Infected Ender Dragon

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This Infected's skills are incomplete

  • Health: 300
  • Damage: 25

Additional:

Each time an infected kills, the parasites get 3 evolution points.

Every time an infected kills, it will have a chance to drop a mouth

Every time a parasite dies, it will have a chance to drop unknown worms or parasite remains

Every time an infected kills 6 mobs it becomes an infected mutation

Infected Mutations

Mutated Cow

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  • Health: 40
  • Damage: 10

variants:

Mutated Human

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Mutated Bat

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Mutated Bear

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Mutated Dolphin

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Mutated Enderman

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Mutated Fox

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Mutated Horse

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Mutated Husk

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Mutated Llama

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Mutated Mooshroom

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Mutated Pig

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variants:

Mutated Sheep

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Mutated Villager

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Mutated Wolf

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Mutated Zombie

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Mutated Zombified Piglin

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infected mutations can break glass

Each time an infected kills, the parasites get 5 evolution points.

Core

Stage 1

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  • Health: 40
  • When the parasites kill 10 mobs, the core stage 1 will produce red particles and after a few minutes it will move on to its next stage.

Stage 2

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  • Health: 90
  • When the parasites kill 15 mobs, the core stage 2 will produce red particles and after a few minutes it will move on to its next stage.

Stage 3

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  • Health: 500
  • When the parasites kill 20 mobs, the core stage 3 will produce red particles and after a few minutes it will move on to its next stage.

Stage 4

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  • Health: 2000

<mark class="pen-red">Infecting blocks can slow down your world so it is recommended to disable it in your survival world</mark>

<figure class="image"></figure> <figure class="image"></figure>

Mutated Parasites

Meat Tracker

<figure class="image">Meat Tracker</figure>
  • Health: 100
  • Damage: 17
  • Special Attack: 24

High Head

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  • Health: 80
  • Damage: 15
  • every so often it can give positive effects to parasites within a 10 block radius and negative effects to non-parasites within a 5 block radius

Arachnid

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  • Health: 90
  • Damage: 14
  • can attack melee and ranged
  • is immune to fall damage

Summoner

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  • Health: 80
  • Damage: 18
  • can summon unknown worms

Runner

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  • Health: 75
  • Damage: 16
  • does area damage
  • is immune to fall damage

Walker

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  • Health:95
  • Damage:19

Air Stalker

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  • Health: 80
  • Projectile Damage: 10

Stalker 

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  • Health: 80
  • Damage: 18

every time a mutated kills he gets 8 points

mutates can break some blocks

Fleshy Parasites

Living Flesh

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  • Health: 20
  • Damage: 10
  • Appears when a parasite kills a mob that does not have its infected variant and there is a booster nearby

Head Seeker

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  • Health: 290
  • Damage: 19
  • Skills:
    • can climb blocks
    • area damage
    • immune to fall damage
    • throws his target into the air, catches him and pushes him to the ground

Devourer

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  • Health: 310
  • Damage: 29
  • Skills:
    • massive damage

Growing Flesh

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  • Health: 180
  • Only appears when an infected mutation kills 15 mobs
  • Skills:
    • It grows as long as the parasites kill mobs and when it is at its maximum it transforms into a mutated

Persecutor

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  • Health: 100
  • Damage: 13
  • Skills:
    • area damage
    • immune to fall damage
    • climbing blocks
    • can make huge leaps to reach its goal

Warden

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  • Health: 300
  • Melee Damage: 18
  • Projectile Damage: 10
  • Skills
    • area damage
    • melee attack
    • can fly

Flesh Bomb

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  • Health: 80
  • Damage: 5-15
  • Skills:
    • Explodes 2 seconds after falling
    • When it explodes it leaves a mutated or parasite

Booster

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  • Health: 250
  • Skills
    • Multiplies x4 the amount of points that parasites get when killing
    • When a mob is infected it changes to its mutated form
remains of parasites

Infected zombie remains

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Infected horse remains

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Infected bear remains

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Infected villager remains

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Infected wolf remains

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Infected pig remains

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Infected cow remains

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Infected Mooshroom remains

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Infected sheep remains

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Infected llama remains

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Infected creeper remains

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Infected enderman remains

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Infected husk remians

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Infected Zombified Piglin Remains

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Infected Human Remains

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Infected Fox Remains

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Infected Dolphin Remains

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Blocks

Mouth

<figure class="image">Mouth block</figure>

Skills:

  • Does damage when stepped on
  • You can use scissors to remove the teeth

Infected Trunk

<figure class="image">Infected Trunk</figure>

Infected Dirt

<figure class="image">Infected Dirt</figure>

Remains

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Infected Stone

<figure class="image">Infected Stone</figure>

Infected planks

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Items

Potion

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transforms entities into parasites

Quick Bow

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  • Durability: 850
  • It is the same as a normal bow but faster and does not lose speed when using it.

Recipe:

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Core

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It is obtained by killing cores

Reinforced bone

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It is obtained by killing mutated

Sword of Flesh

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  • Damage: 12
  • Durability: 2100

Quick bow

  • Durability: 850
  • It's the same as a normal bow but the difference is that it's twice as fast and doesn't lose speed while you use it.

Recipe:

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Parasitic Crossbow

<figure class="image">Parasitic Crossbow</figure>
  • Durability: 1000
  • Damage: 18

Recipe:

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Remains

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It is achieved by killing remains of the parasite

Phase indicator

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  • It tells you what phase you are in

Recipe:

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Commands

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+/parasitesap setphase 

+/parasitesap removepoints 

+/parasitesap setphase 

Corpses

When a parasite dies its corpse has a chance to stay and summon unknown worms

<mark class="pen-red">If you are going to use my addon in your video these are the rules</mark>

  • You can't create your own links

<mark class="pen-green">By GreenSoulMC</mark>

If you are going to use my models and textures, let it be for something