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Server startup error: java.lang.NoSuchMethodError net.bdew.lib.sensors.SensorSystem.disabledTexture()Lnet/bdew/lib/gui/Texture

BakermanLP opened this issue · 4 comments

commented

I got a error on server startup about textures with the newest jenkins builds:

  • ae2stuff-mc1710-0.1.7.16.jar
  • bdlib-mc1710-1.7.0.63.jar
  • gendustry-mc1710-1.4.9.71.jar
  • generators-mc1710-0.9.12.56.jar
  • neiaddons-mc1710-1.12.6.18.jar
  • pressure-mc1710-1.1.0.82.jar

---- Minecraft Crash Report ----
// Oops.

Time: 24.03.15 11:09
Description: Exception in server tick loop

cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.bdew.lib.sensors.SensorSystem.disabledTexture()Lnet/bdew/lib/gui/Texture;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoSuchMethodError: net.bdew.lib.sensors.SensorSystem.disabledTexture()Lnet/bdew/lib/gui/Texture;
at net.bdew.lib.sensors.SensorSystem$DisabledSensor$.(SensorSystem.scala:62)
at net.bdew.lib.sensors.SensorSystem.DisabledSensor$lzycompute(SensorSystem.scala:53)
at net.bdew.lib.sensors.SensorSystem.DisabledSensor(SensorSystem.scala:53)
at net.bdew.generators.sensor.Sensors$.(Sensors.scala:25)
at net.bdew.generators.sensor.Sensors$.(Sensors.scala)
at net.bdew.generators.Generators$.init(Generators.scala:63)
at net.bdew.generators.Generators.init(Generators.scala)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more

commented

Yay server only crashes. Should be fixed with the new build of bdlib i hope.

Note that i'm not actively testing on dedicated servers for most dev builds, so use at your own risk (but do keep reporting bugs if you find them :P)

commented

That's fine for us. The error occured on our development system. And we know, that these builds are dev builds.

commented

I'm assuming that this is fixed and closing the issue. If the problem still exists please comment here or open a new issue.

commented

Sorry, you are right. It works.

bdew [email protected] schrieb am Mi., 25. Mär. 2015 16:58:

Closed #29 #29.


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