IfHavemod a good solution?
Unrepentant-Atheist opened this issue ยท 4 comments
So I was going through the config options and saw this
if HaveMod PneumaticCraft {
turbine-fuel: diesel 70 MJ/mB
turbine-fuel: kerosene 110 MJ/mB
turbine-fuel: fuel 150 MJ/mB
turbine-fuel: lpg 180 MJ/mB
}
What if I have Immersive Engineering mod which also adds diesel as a fluid? Wouldn't it be better to rather have something like IfFluidRegistred ? That way it would be independent of any mods. If that's possible to implement at all.
Putting IfFluidRegistred on every single fluid would be awfully repetitive :P
I could just remove the check entirely, specifying a fluid that isn't registered doesn't produce an error.
I'll need to think about this.
It's only used internally as a power unit for now, mostly because I am too lazy didn't get around to rewrite everything and add/remove conversion ratios (that will lead to testing, finding bugs because i missed something, fixing them and more testing).
It doesn't really use the MJ API or show it anywhere a normal user can see it.