[Feature/Enhancement]Make damage of lightsabers be configurable?
steelshot opened this issue ยท 2 comments
As the title says, can/would you be able to make the damage to be able to be configured.
Why i'm asking is because the mod itself is awesome, but when it is places in a tech based pack or just installed along side tech mods specially with high end mods, it phazes out, just because the damage is too low. While it still hits a nice amout of damage, people in my server crafted few blades, showed em off, and now their just sitting in tools chests.
I myself could code it, but i'd have to learn Forge and i have no time for that at this momment, specialy when i need to prepare for UNI studies next year.
I think the feature shouldn't be too hard to code, it doesn't seem to complicated.
It could be something like
I:"Light Saber Damage"=8 [Default value: 8]
or even be a multiplier to base damage:
S:"Light Saber Base Damage Multiplier"=1.0 [Default value: 1, Saber Damage 8 *1 = 8]
This is not required, but would make the mod compete with high end tool mods.
This. The big issue I have with the sabers is that, by the time players get 'em, they're obsolete. You don't even NEED any mods for that, vanilla sharpness on a diamond sword can easily outmatch a saber. With sharpness V, which isn't that hard to get, a diamond sword can deal 10 damage, a heart more than a saber.
And besides, a cow survives being hit by a high-tech laser sword? Really?