AE2 Unofficial Extended Life

AE2 Unofficial Extended Life

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This is a Fork of https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2 "Applied Energistcs 2" since 1.12.2 in no longer supported, and is only here due to modpack makers complaining about issues with CurseForges non-CurseForge mods needing manual approval even with this mod being shown on the list TWICE.

[Source code](https://github.com/PrototypeTrousers/Applied-Energistics-2 "Source code")

The following changes/fixes/issues may no longer apply to newer version as they probably were fixed/reimplemented/rewritten

Changes so far :

Design changes/breakages:

Interfaces no longer spill items of one pattern on other faces
Interfaces now push patterns in round-robin (Interfaces, then sides)

Fixes:
[*] Fix gregtech machines appearing with 'unnamed' or 'draconium lens' on the interface terminal on specific situations.
[*] Add memorycard support for fluid interfaces, import/export/storage busses and level emitters ( this fix was upstreamed to AE2 for MC 1.16)
[*] Storage busses now hide/show inaccessible items as configured.
[*] Exclusive Blocking mode for GTCE ( shapes, molds and configured circuits do not block GTCE machines )
[*] Blocking modes default to block on any item in the iventory the entity exposes
[*] Fuzzy includes items that report that they're damageable, but report a maxDamage of 0 ( auto-crafting of basic capacitors -> resonant capacitors is now possible ) <- Broken item implementation.
[*] Fix CME exceptions on the energy grid
[*] Fix AE going offline even with enough power by extracting from the local buffer always last
[*] Fix IO-Port copying craftable flag into items
[*] Fix NBT of old items not clearing on drives that reached 64 types once

Performance:
[*] - Added @talchas fixes for insane channelless AE networks.
[*] - Implemented StorageDrawers slotless itemrepository.
[*] - Removed CraftedEvent calls (really bad lag with craftweaker versions before CraftTweaker2-1.12-4.1.20.626)
[*] - Count items set in interfaces before queuing crafting for them needlessly
[*] - Backported b7ca98d ( Avoid copying items on simulated item extraction )
[*] - Cache some level emitters functions
[*] - Reduced import bus insert simulation to 1 before real insertion (if possible)
[*] - Backported itemlist re-implementation along with pattern changes to avoid CraftingManager fallback issues
[*] - Instead of recalculating all the content of the network on every change, track the changes properly and apply them to the cached list of items

QOL:
[*]- Added highlight interface button to interface terminal ("?" button on the left of the interface slots)
[*] - Added bar on the interface terminal that search by inputs ( The one on the LEFT, also searchs by interface name )
[*] - Shortcut to molecular assemblers with free slots on the terminal interface by @Theisyat
[*] - Toggle button on interface terminal to hide full interfaces
[*] - JEI "U", "R" and "A" (Usages/Recipes/Bookmark) now work on the Crafting Status GUI. ( the one that shows the total items to craft, and whats missing)
[*] - Patterns can now be made with items currently showing on JEI. ( This is overriden by Just Enough Energistics. )
[*] - Added multiplier buttons to processing pattern gui
[*] - Switched crafting terminal JEI search to fuzzy mode. If the recipe uses a damageable item, AE will try to grab it ( damaged tools )
[*] - Encoded patterns stack up to 64 ( holding shift and clicking the encode arrow will transfer the encoded pattern to the player inventory)
[*] - Encoded patterns can be draggred on the interface terminal.
[*] - Storage Monitor and Conversion Monitor now also ccepts fluids
[*] - Draggable JEI ghost items (also works on bookmarked items. SHIFT + Click will move the hovered item into the first free target slot)
[*] - JEI auto switches between crafting and processing patterns
[*] - GTCE Blocking mode work through phantom itemfaces
[*] - Shift-clicking blank patterns into the pattern terminal will try to fill the blank pattern slots first
[*] - Mismached simulated/real item count ( most often due to compacting drawers ) will now tell the player wich item cause the failure when trying to start a craft
[*] - Added 'pattern expansion' cards that adds an extra row of patterns to interfaces. up to 3 card on an interface. (each card will increase the interface idle power draw by 4 times)
[*] - Added expanded pattern terminal that allows processing paterns of up to 16 inputs and 6 outputs
[*] - Added OreDict Storage bus

HOTKEYS:
[*] - Implemented mousetweaks API. AE2 custom keybinds now work. (Try right clicking and use the scroll-wheel on the terminals)
[*] - Holding SHIFT and scrolling UP and DOWN will increase the items set on the configured slots of Interfaces and Pattern Terminal (Processing mode)