
Suggestion: ME Pattern priority
Shattered2909 opened this issue · 4 comments
I noticed that AE2 does not like when I have multiple patterns for making the same thing, it will just pick 1 and when it does not have enough ingredients it will not work, maybe there could be a way to have it use both and have a priority system where it does one pattern as much as it can first?
Got interested while thinking how to explain why that feels like a bad idea. no promises though
Interface Priority should already affect this, don't take my word for it though, check.
It does the first part where it will choose the recipie pattern with output x in the interface with the highest priority, it just will never interact with any of the other different recipie patterns with output x. I.e. if I have two different ways to make cactus green, the system will only use one of the patterns (which priority does affect) but ignore the other pattern. Which is fineish until the first pattern can't be auto crafted but the second could be but the system still ignores it.