AE2 Unofficial Extended Life

AE2 Unofficial Extended Life

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Bug(characteristics) when transferring items with Redstone Card

philogos opened this issue · 3 comments

commented

Describe the bug

In the beginning, ME Import bus with a redstone card (mode is active with signal) will not send items when it encounters a high-frequency redstone. However, after the input bus has been continuously activated for a while, the HF redstone will send items. When the ME system is reloaded (e.g., by reentering the world), it goes back to the state it was in at the beginning, i.e., it doesn't send items properly. This can lead to all sorts of problems when implementing fast operations in ae2.

To Reproduce

Step 1: Enter the world to build the following structure, at this time ME Import bus does not work
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Step 2: Activate ME Import bus for a long period of time with the lever like this
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Step 3: Remove the lever, the input bus works properly
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Expected behavior

Fixing it either way would be fine, but just that would be buggy and make automation difficult

Additional context

Environment

normal

  • Minecraft Version:
  • AE2 Version: appliedenergistics2-rv6-stable-7-extended_life-v0.55.17
  • Forge Version: 14.23.5.2860
commented

There is a "activate once per pulse" is that the behavior you were looking for ?

commented

yes

commented

It's not just redstone card, but the pairing of ME storage bus and ME Lever Emitter can produce errors with high frequency redstone. I guess maybe ae2 redstone as a whole needs to be refactored?