
Bug(characteristics) when transferring items with Redstone Card
philogos opened this issue · 3 comments
Describe the bug
In the beginning, ME Import bus with a redstone card (mode is active with signal) will not send items when it encounters a high-frequency redstone. However, after the input bus has been continuously activated for a while, the HF redstone will send items. When the ME system is reloaded (e.g., by reentering the world), it goes back to the state it was in at the beginning, i.e., it doesn't send items properly. This can lead to all sorts of problems when implementing fast operations in ae2.
To Reproduce
Step 1: Enter the world to build the following structure, at this time ME Import bus does not work
Step 2: Activate ME Import bus for a long period of time with the lever like this
Step 3: Remove the lever, the input bus works properly
Expected behavior
Fixing it either way would be fine, but just that would be buggy and make automation difficult
Additional context
Environment
normal
- Minecraft Version:
- AE2 Version: appliedenergistics2-rv6-stable-7-extended_life-v0.55.17
- Forge Version: 14.23.5.2860
There is a "activate once per pulse" is that the behavior you were looking for ?