
Level emitters are acting wonky
lesdmark opened this issue · 2 comments
Describe the bug
This is using 30c. For example I placed a level emitter told it to monitor blaze rods then set the number to 2000. Chose for the emitter to come on if level drops below this number. There are 4000 blaze rods in the system so the emitter stays off so far so good. Then you break the fluix cable running to the emitter because you are trying to tidy up, when the cable is reconnected the emitter comes on like you don't have the 2000. It is then stuck on and ignores the actual system inventory level. rebreaking the cable and replacing it does nothing
To Reproduce
place emitter, set object to be monitored, set level desired, set mode. break cable leading to emitter and reconnect emitter ignores actual inventory level from this point on.
Expected behavior
Expect emitter not to ignore inventory
Additional context
Environment
This is Omnifactory being run on a MP server using dev snapshot 5573535
- Minecraft Version: 1.12.2
- AE2 Version: 30c
- Forge Version: 2847
362b001 should fix this.