AE2 Unofficial Extended Life

AE2 Unofficial Extended Life

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Level emitters are acting wonky

lesdmark opened this issue · 2 comments

commented

Describe the bug

This is using 30c. For example I placed a level emitter told it to monitor blaze rods then set the number to 2000. Chose for the emitter to come on if level drops below this number. There are 4000 blaze rods in the system so the emitter stays off so far so good. Then you break the fluix cable running to the emitter because you are trying to tidy up, when the cable is reconnected the emitter comes on like you don't have the 2000. It is then stuck on and ignores the actual system inventory level. rebreaking the cable and replacing it does nothing

To Reproduce

place emitter, set object to be monitored, set level desired, set mode. break cable leading to emitter and reconnect emitter ignores actual inventory level from this point on.

Expected behavior

Expect emitter not to ignore inventory

Additional context

Environment

This is Omnifactory being run on a MP server using dev snapshot 5573535

  • Minecraft Version: 1.12.2
  • AE2 Version: 30c
  • Forge Version: 2847
commented

362b001 should fix this.

commented

That seems to have done the trick. Thanks!