Bug: World preview speed is tied to framerate
kodadacod opened this issue ยท 0 comments
What Feature Types Apply to This Bug?
Gui, System
Other Type
No response
What Type of Bug Is This?
Unexpected Behavior
Forge Version
45.0.46
The Aether Version
0.6.2
Is This Bug a Conflict With Another Mod?
No response
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
Every time
- Limit the frame rate to 60 fps in game settings
- Note the speed the world preview spins at
- Unlimit the framerate
- Observe that the world spins much faster
What You Expect To Happen
The speed at which the world spun would stay the same.
What Actually Happened
The speed at which the world spun would vary depending on the framerate.
Additional Details
The world also spins slower when at framerates below 60, almost halting at 10fps.
60 fps:
https://streamable.com/bh7x2h
240 fps:
https://streamable.com/gupsen
Unlimited:
https://streamable.com/cev78i
30 fps:
https://streamable.com/4rz0h1
10 fps:
https://streamable.com/picfzu
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.