Bug: Vanilla and Aether music managers interact oddly
KingPhygieBoo opened this issue ยท 1 comments
What Feature Types Apply to This Bug?
Audio, System
Other Type
No response
What Type of Bug Is This?
Unexpected Behavior
Forge Version
47.1.0
The Aether Version
1.20.1-1.0.0-beta.1
Is This Bug a Conflict With Another Mod?
No response
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
Switch gamemodes from creative to survival. this causes the currentMusic
value in AetherMusicManager to be nulled out without stopping
Side effect that can be reproduced in-game
- Start in creative, and allow music to play
- Switch to survival. If the vanilla music manager's timer hits 0, it can play music on top of what the Aether's played (this does not work vise-versa)
What You Expect To Happen
AetherMusicManager.currentMusic
should either continue to have a value assigned while playing, or the sound playing should be stopped when the value is nulled.
What Actually Happened
AetherMusicManager.currentMusic
is nulled, but the song continues to play, and cannot be referenced directly anymore. Music can overlap due to this
Additional Details
Video showing overlap occuring
https://github.com/The-Aether-Team/The-Aether/assets/17862210/61ab9ae3-8281-4042-a475-fbcec8ab5275
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
- If playing on a modpack, I have reported this issue to their issue tracker already.