Bug: Aether dimension appears as eternal night with shaders enabled
caryosyntrips opened this issue ยท 2 comments
What Feature Types Apply to This Bug?
Art
Other Type
No response
What Type of Bug Is This?
Compatibility
Forge Version
43.3.5
The Aether Version
1.19.2-1.0.0-beta.2-forge
Is This Bug a Conflict With Another Mod?
oculus 1.19.2-1.6.9
Client Log
https://gist.github.com/caryosyntrips/00fc9619dbefe34a65a30fa97ccd5197
Crash Report (if applicable)
No response
Steps to Reproduce
- Launch Minecraft
- Load World
- Enter Aether
What You Expect To Happen
The world is bright as day, with the sun directly overhead.
What Actually Happened
The sun is overhead, but the lighting is consistent with nighttime.
Additional Details
When time is changed manually, the vanilla sun and the shader sun overlay and skybox move at different speeds, resulting in broken shadow effects.
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
- If playing on a modpack, I have reported this issue to their issue tracker already.
Had this issue with complementary shaders, updating the shaders to r5.1 or above fixed it for me.