Bug: two background musics playing simultaneously
nu290 opened this issue ยท 7 comments
What Feature Types Apply to This Bug?
Audio
Other Type
No response
What Type of Bug Is This?
Annoyance
Forge Version
47.2.0
The Aether Version
1.20.1-1.0.0-neoforge
Is This Bug a Conflict With Another Mod?
Suspected: Music Manager 1.3.13(Neo)Forge 1.20
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
it happens once in about 5 music pieces, spontaneously as long as the player is in the aether
What You Expect To Happen
one music plays until it ends, then another music plays after a few seconds as set by the music manager
What Actually Happened
while one music is playing and has not ended, another music starts playing to overlap with the first music
Additional Details
i suspect the music files metadata to specify wrong durations
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
- If playing on a modpack, I have reported this issue to their issue tracker already.
Okay, I actually found what's causing this issue. In the biome json files the "replace_current_music" field is set to true which means that it resets the music delay everytime a player switches biomes. So this issue should be fixable by simply setting it to false
i would like to add that just as often, a music piece abruptly stops and another starts playing. i suspect this to be related
From my experience this isn't a conflict and also happened to me with only the base mod installed. It seems to only happen when the player enters a different biome.
Also have you tweaked any config variables from the Aether or Music Manager, or modified the Aether's biome data?
when confirming this, it was in creative. no config variables were tweaked in the aether. for music manager, i have shortened the music interval to min 4 max 6. another mod i now suspect is Deep Aether that adds biomes. i'll test that
further testing revealed that this bug occurs when i switch between creative and survival modes using F3+F4. biomes do not appear relevant.
i confirmed this with vanilla1.20.1 + neoforge47.1.88 + aether1.20.1-1.0.0-neoforge + music manager1.20.1-1.3.13, and no extra mods.
i could not properly test without music manager because the music is too infrequent.
this did not result in the abrupt stopping of a music piece for another to begin. that phenomenon did not occur at all during this test session