The Aether

The Aether

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Bug: Blue Aercloud particle generation is based on block positions, not entity positions

muzikbike opened this issue ยท 1 comments

commented

What Feature Types Apply to This Bug?

Block, Entity

Other Type

No response

What Type of Bug Is This?

Annoyance

Forge Version

47.2.0

The Aether Version

1.0.0-neoforge

Is This Bug a Conflict With Another Mod?

No response

Client Log

No response

Crash Report (if applicable)

No response

Steps to Reproduce

  • Create a mass of blue aercloud blocks wuth a roof such that the player isn't launched out of it
  • Move around inside
  • Pay attention to how the particles are created

What You Expect To Happen

Particles should probably be created in a circle or square centered on the player's position (although said particles should still only be generated inside of aercloud blocks).

What Actually Happened

Particles are generated everywhere inside of every aercloud block the player is currently intersecting. As a result, small movements can cause drastic changes in how many particles are created if the player starts to intersect clouds they were not previously/stops intersecting clouds they were.

Additional Details

2024-01-07_15 24 41
2024-01-07_15 24 43

Please Read and Confirm The Following

  • I have confirmed this bug can be replicated without the use of Optifine.
  • I have confirmed this bug is on the most recently supported version of Minecraft.
  • I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
  • I have confirmed this issue is unique and has not been reported already.
  • If playing on a modpack, I have reported this issue to their issue tracker already.
commented

The amount of particles would still be dependent on how many aerclouds are intersected regardless of the particles' position. Also, more particles are created when you are moving as opposed to when you are standing still because the particles are coded to lessen in count if the player is motionless within the block.