Bug: Aerbunny body rotation does not use linear interpolation
Zepalesque opened this issue · 1 comments
What Feature Types Apply to This Bug?
Other (Please Describe)
Other Type
Animations
What Type of Bug Is This?
Annoyance
Forge Version
41.1.70
The Aether Version
1.2.0 (Minecraft 1.20.1)
Is This Bug a Conflict With Another Mod?
No response
Client Log
n/a
Crash Report (if applicable)
n/a
Steps to Reproduce
- Spawn an Aerbunny
- Observe it as it hops around
- See the choppy animation
What You Expect To Happen
The animation for the aerbunny's slight rotation when jumping and landing would be interpolated
What Actually Happened
The animation appeared choppy, like animations usually do when the partialTicks parameter is not used
Additional Details
continuation of #727 from half a year or so ago
Minecraft.NeoForge_.1.20.1.-.Singleplayer.2024-02-10.15-45-18.mp4
may be hard to see because of the recording software fps, but is much more visible in-game
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
- If playing on a modpack, I have reported this issue to their issue tracker already.