The Aether

The Aether

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Bug: Aerbunny body rotation does not use linear interpolation

Zepalesque opened this issue · 1 comments

commented

What Feature Types Apply to This Bug?

Other (Please Describe)

Other Type

Animations

What Type of Bug Is This?

Annoyance

Forge Version

41.1.70

The Aether Version

1.2.0 (Minecraft 1.20.1)

Is This Bug a Conflict With Another Mod?

No response

Client Log

n/a

Crash Report (if applicable)

n/a

Steps to Reproduce

  1. Spawn an Aerbunny
  2. Observe it as it hops around
  3. See the choppy animation

What You Expect To Happen

The animation for the aerbunny's slight rotation when jumping and landing would be interpolated

What Actually Happened

The animation appeared choppy, like animations usually do when the partialTicks parameter is not used

Additional Details

continuation of #727 from half a year or so ago

Minecraft.NeoForge_.1.20.1.-.Singleplayer.2024-02-10.15-45-18.mp4

may be hard to see because of the recording software fps, but is much more visible in-game

Please Read and Confirm The Following

  • I have confirmed this bug can be replicated without the use of Optifine.
  • I have confirmed this bug is on the most recently supported version of Minecraft.
  • I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
  • I have confirmed this issue is unique and has not been reported already.
  • If playing on a modpack, I have reported this issue to their issue tracker already.
commented

Oh wait hold on, it bases it on the delta movement 🤔
not sure if that makes a difference or not, since it'd still be nice to have it smooth