The Aether

The Aether

35M Downloads

Bug: aether dungeons do not lock/unlock correctly using friends and foes fabric

Closed this issue ยท 4 comments

commented

What Feature Types Apply to This Bug?

No response

Other Type

No response

What Type of Bug Is This?

Compatibility

Mod Loader

Fabric

Mod Loader Version

0.16.9

The Aether Version

aether-1.21.1-1.5.1-beta.2-fabric

Is This Bug a Conflict With Another Mod?

Friends and Foes "friendsandfoes-fabric-mc1.21.1-3.0.5

Client Log

No response

Crash Report (if applicable)

No response

Steps to Reproduce

from the looks of it this always happens to every dungeon in the mod when these mods are loaded together

1 load aether and friends and foes together with dependancys
2 enter the aether and search for a dungeon
3 kill the dungeon boss

What You Expect To Happen

what was expected to happen was the dungeons to lock and unlock correctly upon starting the boss fight and ending it

What Actually Happened

what happened instead was that the dungeons did not lock correctly meaning you could leave during the fight and they also did not unlock correctly which means there would be unbreakable blocks you cannot remove aswell as being unable to open the stone chest as it also does not open the chest room up

Additional Details

No response

Please Read and Confirm The Following

  • I have confirmed this bug can be replicated without the use of Optifine.
  • I have confirmed this bug is on the most recently supported version of Minecraft.
  • I have confirmed the details provided in this report are concise as possible and does not contain vague information (ie. Versions are properly recorded, answers to questions are clear).
  • I have confirmed this bug is unique and has not been reported already.
  • If playing on a modpack, I have reported this bug to their issue tracker already.
  • I have confirmed that I'm reporting a bug in The Aether I, not The Aether II.
commented

made a report over on the friends and foes github

Faboslav/friends-and-foes#290

commented

Bug is notably Fabric only and not NeoForge.

commented

Because Forge/NeoForge already does have common solution for the structure entity processing, for fabric there is or was a PR, but that's currently it.

commented

Also why is this already closed, dont we want to have some kind of solution?