Bug: Slider loses aggro when line of sight is blocked
sm644me opened this issue ยท 0 comments
What Feature Types Apply to This Bug?
Entity
Other Type
No response
What Type of Bug Is This?
Unexpected Behavior
Mod Loader
Forge
Mod Loader Version
47.3.0
The Aether Version
1.5.1
Is This Bug a Conflict With Another Mod?
No response
Client Log
https://gist.github.com/sm644me/0f45ee390b0c69b912bc9291fd20ee54
Crash Report (if applicable)
No response
Steps to Reproduce
This happens surprisingly easily and can be consistently reproduced.
- Find a Bronze Dungeon boss room.
- Build a whole bunch of walls out of something that really shouldn't stop the Slider, like Holystone.
- Hit the Slider to start the fight, then hide behind walls to keep the Slider's center out of sight.
What You Expect To Happen
I expected the Slider to persistently destroy everything so long as there were players inside the arena, no matter how well they tried to hide.
What Actually Happened
The Slider gave up and lost aggro after breaking three or four layers of wall.
Additional Details
No response
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contain vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this bug is unique and has not been reported already.
- If playing on a modpack, I have reported this bug to their issue tracker already.
- I have confirmed that I'm reporting a bug in The Aether I, not The Aether II.