
Bug: incompatibility with Dynamic Surroundings (MC 1.21.1)
worm-in-concrete opened this issue · 2 comments
What Feature Types Apply to This Bug?
System, Other (Please Describe)
Other Type
on the start screen
What Type of Bug Is This?
Compatibility
Mod Loader
Fabric
Mod Loader Version
0.16.10
The Aether Version
aether-1.21.1-1.5.7-fabric
Is This Bug a Conflict With Another Mod?
Dynamic Surroundings-fabric-1.21.1-0.4.2
Client Log
Crash Report (if applicable)
Steps to Reproduce
Every time after enabling activate quick join feature and restarting the game. It happens when Dynamic Surroundings is installed and It happens only in my modpack (https://transfiles.ru/bdawt).
- Press “W” button on main menu to activate quick join feature.
- Relaunch game.
- MC crashes.
What You Expect To Happen
Minecraft doesn't crash.
What Actually Happened
MC is crashing because the Dynamic Surroundings mod thinks the server is running and requesting some data, but it really isn't...? I'm not sure.
here is the error text: "java.lang.NullPointerException: Cannot invoke "org.orecruncher.dsurround.config.biome.BiomeInfo.findBiomeSoundMatches()" because "internalPlayerBiomeInfo" is null"
Additional Details
I also tried to repeat this error only with the “Dynamic Surroundings” and “The Aether” mods, but no errors appeared: https://mclo.gs/0OSidpb.
Here's my set of mods: https://transfiles.ru/bdawt
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contain vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this bug is unique and has not been reported already.
- If playing on a modpack, I have reported this bug to their issue tracker already.
- I have confirmed that I'm reporting a bug in The Aether I, not The Aether II.
If you create a fresh instance and world with this modpack and test that, does the crash still occur? If so, could you then try removing other mods to see if the error goes away at any point? Maybe this is a weird conflict between 3 mods instead of 2.