Enhancement: Finalize dungeon structures
bconlon1 opened this issue ยท 1 comments
General:
- Distribution balancing; silver and gold might be too low in y-range on average, and need to be further apart. ratio is probably good though.
- /locate breaks dungeon spawning.
Bronze Dungeon:
- Exclusion zone for aerial dungeons.
- Bronze Dungeon needs terrain shaping implemented with new world generation system. Or just better location checking.
- Bronze dungeon edges can occasionally generate slightly out of terrain.
- Bronze dungeons need more spacing; sometimes a tunnel can collide with another bronze dungeon (even if it doesn't do anything).
- Potentially look into random placement of trapped sentry blocks instead of static placement.
Silver Dungeon:
- Silver dungeon aerclouds should be double drops.
- Silver dungeon front shouldn't be able to be blocked by terrain; change it to start from the front of the dungeon instead of the back.
- Stairs are using void not air.
- Silver dungeon exterior shouldnt replace blocks; edges should be void instead of air so they don't replace terrain.
- Lower minimum y-level for Silver Dungeon spawning; should be doable once world generation changes make it so there are ways to guarantee they'll be in open space.
- Fix Silver Dungeon performance stuttering and lag spikes.
- Fix Silver Dungeon sometimes not spawning but the clouds do.
- Fix Silver Dungeons seeming to be able to cut-off at chunk borders.
- Implement randomized rooms for Silver Dungeons.
- Stairs need to be adjusted so they dont do this:
- Adjust angelic light block distribution amount, there are some specific positions in the boss room that light blocks must spawn.
Gold Dungeon: