The Aether

The Aether

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Enhancement: Finalize dungeon structures

bconlon1 opened this issue ยท 1 comments

commented

General:

  • Distribution balancing; silver and gold might be too low in y-range on average, and need to be further apart. ratio is probably good though.
  • /locate breaks dungeon spawning.

Bronze Dungeon:

  • Exclusion zone for aerial dungeons.
  • Bronze Dungeon needs terrain shaping implemented with new world generation system. Or just better location checking.
  • Bronze dungeon edges can occasionally generate slightly out of terrain.
  • Bronze dungeons need more spacing; sometimes a tunnel can collide with another bronze dungeon (even if it doesn't do anything).
  • Potentially look into random placement of trapped sentry blocks instead of static placement.

Silver Dungeon:

  • Silver dungeon aerclouds should be double drops.
  • Silver dungeon front shouldn't be able to be blocked by terrain; change it to start from the front of the dungeon instead of the back.
  • Stairs are using void not air.
  • Silver dungeon exterior shouldnt replace blocks; edges should be void instead of air so they don't replace terrain.
  • Lower minimum y-level for Silver Dungeon spawning; should be doable once world generation changes make it so there are ways to guarantee they'll be in open space.
  • Fix Silver Dungeon performance stuttering and lag spikes.
  • Fix Silver Dungeon sometimes not spawning but the clouds do.
  • Fix Silver Dungeons seeming to be able to cut-off at chunk borders.
  • Implement randomized rooms for Silver Dungeons.
  • Stairs need to be adjusted so they dont do this:
    image
  • Adjust angelic light block distribution amount, there are some specific positions in the boss room that light blocks must spawn.
    image
    image

Gold Dungeon:

  • Ensure entrance is always above ground,
  • Finalized golden oaks.
  • Lower minimum y-level for Gold Dungeon spawning; should be doable once world generation changes make it so there are ways to guarantee they'll be in open space.
  • Whatever happened here:
    2023-01-10_15 06 27
    2023-01-10_15 06 57
commented

Finalizing the placement of Bronze Dungeons and removing the beardifier should hopefully fix issues with them blocking surface feature placement.