Feature Request: Stop hardcoding Immersive Portals compatibility
uzilei opened this issue ยท 1 comments
What Feature Types Apply to This Request?
Config
Other Type
No response
Is This an Enhancement to a Preexisting Feature?
- I confirm this request is an enhancement to a feature already in The Aether.
What Is Your Feature Request?
Stop hardcoding Immersive Portals compatibility, make it a config instead
Or if possible, just get rid of the if immersive portals mod isn't loaded conditions to light a portal in src/main/java/com/aetherteam/aether/event/hooks/DimensionHooks.java
Why Should It Be in the Mod?
For players who have Immersive Portals installed but don't want it to interact with the Aether for some reason, or for players who just want to use dimension stacking while leaving the main portal mechanic unchanged (like me...)
Does This Feature Improve Compatibility With Another Mod?
Immersive Portals, any versions
Please Read and Confirm the Following
- I have confirmed this feature is either in the original Aether mod, or improves parity between The Aether and Minecraft or other mods.
- I have confirmed this suggestion is unique and has not been suggested already.
Removing the if statement and getting rid of custom_portal_generation json files works for my purpose, but if the json files are kept then the portal is created as a regular portal, which only becomes immersive after entering it (imm_ptl:conventional_dimension_change). Discord conversation link for reference I don't know if i explained it correctly