The Aether

The Aether

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Enhancement: Swet (polishing)

bconlon1 opened this issue ยท 1 comments

commented
  • Animation seems to be a bit rough.
  • Swet movement seems a bit fast when the player is captured, may need further testing to see if it needs tweaking.
  • See if changes/usage of MountableEntity can be avoided (may be unavoidable).
  • Is it a good idea to split Swet variants into separate entities for rendering?
commented

Swet functionality should prioritize damaging the player by jumping off of cliffs. (potentially) However, if the swet sees a void, it may spit the player out at the void