Enhancement: Swet (polishing)
bconlon1 opened this issue ยท 1 comments
- Animation seems to be a bit rough.
- Swet movement seems a bit fast when the player is captured, may need further testing to see if it needs tweaking.
- See if changes/usage of MountableEntity can be avoided (may be unavoidable).
- Is it a good idea to split Swet variants into separate entities for rendering?