Improve height check determining if a player has fallen out of the aether
Drullkus opened this issue ยท 0 comments
Drullkus commented
Currently it checks against 0 instead of world.getMinBuildHeight(). This isn't a problem because we haven't deviated our world heights but this will be if a datapacker does
I also recommend not counting the player as falling if either: Player's Abilities.flying == true or player.isSpectator()