Bug: Skyroot trees generating on Crystal tree islands
AerodDev opened this issue ยท 2 comments
What Feature Types Apply to This Bug?
No response
Other Type
No response
What Type of Bug Is This?
Unexpected Behavior
Forge Version
40.0.19
The Aether 1 Version
1.0.0
Is This Bug a Conflict With Another Mod?
No response
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
- Generate a new world
- Load it and try to find one.
What You Expect To Happen
I don't expect Skyroot trees being able to generate on Crystal tree islands.
What Actually Happened
Guess what
Additional Details
No response
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
As suggested by Drullkus, the bounds/limits or whatever of the Skyroot Trees that determine the room they need to generate probably need to be adjusted, assuming the Skyroot Trees are generating after the Crystal Tree is placed down and not before.
Might just need to push the feature to TOP_LAYER_MODIFICATION
and see if theres a way to force the tree to generate through the PlacedFeature so if something obstructs the island's generation like an aercloud it should not generate at all, instead of just blocking the tree's generation on the island.