Bug: Dungeons have issues with removing blocks and features on generation
ZolaKluke opened this issue ยท 3 comments
What Feature Types Apply to This Bug?
World-Gen
Other Type
No response
What Type of Bug Is This?
Unexpected Behavior
Forge Version
43.1.3
The Aether 1 Version
0.0.1
Is This Bug a Conflict With Another Mod?
No response
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
Find a gold dungeon and walk inside
What You Expect To Happen
The interior to be completely clear of blocks that don't belong there
What Actually Happened
There were leaf blocks and aercloud blocks inside some
Additional Details
World seed: 7665172736639170702
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
There's a similar issue with Bronze Dungeons although it might be slightly different, since aerclouds have been seen to spawn in the slider's room.
Solution to this is making sure certain features make sure to check whether or not they are about to generate inside a structure's bounds, so that they will not generate somewhere a structure has been placed. Example: https://github.com/TelepathicGrunt/RepurposedStructures/blob/latest-released-Quilt/src/main/java/com/telepathicgrunt/repurposedstructures/mixin/features/NoLakesInStructuresMixin.java