Almost all the Ores

Almost all the Ores

45k Downloads

DISCONTINUED. TO BE DELETED SOON.

If you want to continue development, it's open source: go ahead.

1.18.1 :

-Some things which could be configured before are gone. As I am quite pleased with the new Minecraft generation system, I decided not to touch anything related to diamond, redstone, lapis, gold, emeralds, and gravel/granite/diorite/andesite/dirt veins.

-The mod still removes the basic iron, copper and coal, to add new ones. Also adds a few other useful ores : saltpetre, sulfur, and some others.

-There's still the possibility to play an early game "stone age", in which you need to built a quite expensive machine before you can get any iron or better material than stone.

- TINKERS' TOOLS NOT WORKING ON CUSTOM ORES, ONLY VANILLA TOOLS

1.15.x, 1.16.x :

Underground ore generation with extensive configuration.

Please read all the description to know what you are downloading

Tired of those boring blocks "iron ore", "copper ore", "tin ore" ? Tired of having 5 different kinds of "copper ore" spawning in your world ? Then Almost all the Ores is what you need ! This mod, taking inspiration from real life minerals, adds differents blocks for getting a given metal. Example: you can get iron from several ores, including hematite, magnetite, limonite and siderite. Smelt any of those to get iron ingots.

This mod has an option to override underground ore generation (removed in 1.16+), meaning that only ores from this mod can spawn if you activate this option (enabled by default. Sadly it doesn't work for all mods, so you'll have to test with WorldStripper or whatever XRay mod you use.). But don't worry, this mod adds almost all the ores (as its name can suggest it) so you should not need underground ore gen from other mods.

You don't like ores from this mod and just want to use it for tuning the spawning of vanilla ores ? There is an option to completely disable AatO's ores generation.

Ores:

Diamonds (Kimberlite, Lamproite)

Sulfur (Pyrite, Native sulfur)

Nitrogen and Phosphorus (Guano, Phosphorite)

Coal (Peat, Lignite, Bituminous coal, Anthracite)

Iron (Magnetite, Hematite, Limonite, Siderite)

Arsenic (Löllingite, Realgar, Orpiment, Arsenopyrite)

Antimony (Stibnite)

Germanium (Germanite, Argutite)

Bismuth (Bismuthinite, Native bismuth, Bismite)

Tin (Cassiterite, Teallite, Stannite, Native tin, Kësterite)

Lead (Galena, Cerussite, Anglesite, Boulangerite, Pyromorphite)

Aluminum (Bauxite, Nepheline, Leucite)

Zinc (Sphalerite, Smithsonite, Hemimorphite, Franklinite, Zincite, Hydrozincite)

Cadmium (Otavite, Greenockite)

Mercury (Cinnabar)

Copper (too many minerals...)

Silver (Native silver, Acanthite, Stephanite, Proustite, Freibergite)

Nickel (Nickeline, Pentlandite, Népouite, Milleeriteeee, Gersdorfitte)

Palladium

Platinum

Cobalt (Cobaltite, Carrolite, Skutterudite)

Rhodium

Iridium

Rhutenium

Osmium

Manganese (too many minerals...)

Chromium (Chromite)

Molybdenum (Molybdenite, Wulfenite)

Tungsten (Scheelite, Ferberite, Hübnerite)

Vanadium (Vanadinite, Descloizite)

Niobium (Columbite)

Tantalum (tantalite)

Titanium (Rutile, Ilmenite, Anatase, Brookite, Titanite, Zircon)

Zirconium (Zircon)

Thorium (Thorite)

Uranium (Carnotite, Uraninite)

Magnesium (Magnesite, Kieserite, Brucite)

Calcium (Anhydrite)

Strontium (Strontianite, Celestine)

Lithium (Plylithionite, Petalite)

Potassium (Carnallite, Sylvite, Polyhalite, Kainite, Langbeinite)

Limestone (Calcite)

Gypsum

Dolomite

Salt (Halite)

Saltpeter (Nitratine)

Mithril (Mithril ore)

Gems :

Jet
Ruby
Sapphire
Spinel
Amethyst
Jade
Tourmaline
Sugilite
Peridot
Agate
Carnelian
Chrysoprase
Heliotrope
Topaz
Unakite
Tanzanite
Hauyne
Onyx
Opal
Moonstone
Turquoise
Amazonite
Chrysocolla
Almandine
Spessartine
Pyrope
Tsavorite
Andradite

  

There is also a few nether ores:

Nether gold ore

Nether coal ore

Nether mithril ore

Sulfur is also much more common in that dimension than in the overworld.

The only recipes added by this mod are:

Gunpowder from sulfur dust, saltpeter and charcoal.

Fertilizer from guano, phosphorite and any potassium ore.

Anthracite block, made from 9 anthracite pieces, can smelt 100 items.

Of course the torch recipe is also modified, to be able to make torches with lignite, bituminous coal and anthracite (replacements for minecraft "coal").

Some ores only spawn or are more common in specific biomes. For example, nitratine (Saltpeter ore) only spawns in very dry biomes (where downfall is <0.25). In very humid biomes (like Swamps), there are large peat veins. I think these two are the most important to know. See wiki for more details.

There is a tooltip in your inventory to help you not getting lost with all these ores. The mod also has Hwyla integration.

Tooltiphelp

Tooltip help

Hwyla integration

Extensive config file (around 2500 lines): everything can be activated/deactivated and spawning rate (veins per chunk and vein size), and height (min/max) can also be configured for all ores.

There is also a few config entries which enable all minerals related to a metal, for example: you probably don't want to enable the 11 different copper ores manually, so there is a enableCopperOres option which will enable all of them for you, making your life a whole lot easier. If you modify the config file while the game is running, be sure to restart it to apply changes (ores generation setup is made at startup).

You can also configure spawning of vanilla things like diorite, granite, underground dirt pockets...

You can prevent groups of minerals from spawning using biomes blacklists.

Even some harvest levels are configurable (Zinc, Tin, Lead, Copper, Aluminium, Mercury, Cadmium, Nickel, Silver, Tungsten, Titanium, Manganese, Uranium) !

Only these features are activated by default: replacements of vanilla iron and coal, sulfur, saltpeter, salt, fertilizer ores, nether gold and coal.

Because of the "stone age" feature, iron ores (limonite, hematite, ...) are no longer tagged for our own good, to prevent bypassing steps. The only iron ore tagged under forges:ores/iron is "refined iron ore". If you play without the stone age feature (default), you can make refined iron ore by simply placing any iron ore (hematite, limonite, ...) in the crafting grid. Use this refined iron ore with other mods (in furnaces, crushers, ...). Using hematite, limonite, siderite, magnetite or telluric iron will not work with other mods, because they are simply not tagged.

Refiner recipes have JEI integration.

JEI integration

This mod adds a lot of underground ores, but please note that it does not add recipes for most of them. If you want to have a fancy mithril armor, a topaz pickaxe, or anything like that, you will need a mod that adds those recipes. Every ore added is properly registered under the matching tag section of forge (sucessor of ore dictionnary), so it should automatically support any mod that uses tags in their recipes. Again, please do not complain because copper ores do not give anything when put in a furnace, it's normal. This mod adds neither ingots nor tools. You will need another mod for that, like Tinkers Construct (before you ask, 1.14 is not released yet, but whenever it is released), or an addon for gem tools (see below). Of course ores that give vanilla materials (like iron ores: hematite, limonite...) work without any other mods.

I made an addon for this mod: Tools for AatO Gems, it adds a few tools for some gems of Almost all the Ores (Sapphire, Ruby, Spinel, Amethyst, Jade, Peridot, Topaz, Tanzanite, Onyx, Opal).

Automation feature, if any of the following mods are loaded, Almost all the Ores will automatically enable appropriate materials generation:

-Mekanism (make sure you change platinum-group metals, tin, and copper harvest level in the config, because default is 2, iron pickaxe)

-Occultism

-Create

-Immersive Engineering

-Embellishcraft

-Tinkers' Construct

-Tools for AatO Gems

-Extra Gems

-Easy Steel & More

-Underground Materials

-Silent's Gems (although there's some adjustements to make in its config and in AatO's to ensure best compatibility)

If you want detection and auto activation of relevant ores at startup for your favorite mod, just ask me and I'll add it.

Stone Age feature (in 1.0.1.0 and above)

Disabled by default. Activate it in the configuration file (requires restart).

If you don't like having iron on day one and if you like the early game phase when you can only make stone tools, this option is for you. It disables the smelting recipes for iron ores, to make you have to build a refiner. Then, once you have a refiner, you can make refined iron ore which you can use in furnaces to make iron ingots. You can also use it with other mods, as it is registered as iron ore in forge item tags.

I recommend using JEI to learn how to make the refiner, as this machine has several parts that can't be guessed by randomly placing materials on a crafting table. You can find more information about this feature and what it adds on the wiki.

This mod is intended for use as a base to add ores for other mods. Mod developpers, feel free to make mods using all ores and gems added by this mod :)

Resource packs

I highly recommend using higher resolution ressource packs, because the default x16 textures are not that good (I am no artist...).

x128 resource pack

x32 resource pack

If you find anything weird within the mod, please let me know. Use the issue tracker rather than the comment section.

If you have any suggestions, you can post a comment, PM me or use github (preferred).