Overview
This project aims to give small servers the opportunity to set up custom features without needing plugins, modpacks the same, and everyone several really nice features.
Feel free to put feature requests on GitHub:https://github.com/SybylineNetwork/Anduril/issues There is a wiki here:https://github.com/SybylineNetwork/Anduril/wiki
Features
Here's some things that are already implemented, wip, and planned:
Done
- Dual-wield attacks -- You can press
R
to enter "attack mode", in which right clicking entities will attack them with your off-hand weapon. Each hand has a seperate cooldown, but certain weapon combinations may slow you down. - Shields & Swords -- If you aren't holding your sword or your shield, you will see them on your hip and your back.
- Custom scripting -- Servers can register custom commands with datapacks. (This is NOT the /function feature from vanilla, and it's much more powerful! When 1.16 rolls around, it'll be even better!)
- Custom Guis -- Server resource packs can define custom guis that get displayed to the client with the command
/anduril_gui
. This is intended more for servers who want to add custom features. - Entity model attacks -- Attacking an entity will specify the head, legs, etc. This opens the possibility for interesting features, like headshot effects, or literal backstabbing.
Working on it
- Integration with the Lord of the Rings: Renewed mod.
- Spell system -- This magic system will able to be typed out in chat, saved for later and recalled in an instant, and will be able to interact with the world around the caster.
Future Features
- Custom enchantments and item attributes for servers.
- Custom keybinds for resource packs.
Dropped Features
- Increasing the build limit -- This isn't exactly the same as OpenCubicChunks, and probably won't be compatible with that mod. It will be designed to run fast on servers. 1.17 previews seem to be heading towards supporting this, so this will probably not be added.