enableVBO crash with Shatter mod (when a mob die)(with DEV BUILD not release build on the github)
quentin452 opened this issue ยท 11 comments
Your GTNH Discord Username
imacatfr
Mod Version
alpha12-master.16+369893cfa3-dirty (mean : quentin452@369893c)
Java Version
Java 8
Bug Report
crash-2024-01-06_14.47.56-client.txt
Mod List or GTNH Pack Version
+unimixins-all-1.7.10-0.1.15
1.7.10.SecurityCraft.v1.8.15
angelica-1.0.0-alpha12-master.16+369893cfa3-dirty
falsepatternlib-mc1.7.10-1.0.0
iChunUtil-4.2.3
Shatter-4.0.0
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- This issue is not shader related (they aren't ready yet for testing)
I see, it's failing when trying to delete the display list, because it doesn't exist since we used a VBO instead....
Now when i try launching world :
crash-2024-01-07_03.16.29-client.txt
@quentin452 please try #151
its weird for me its doesn't work ,it crash at 3/7 of loading
crash-2024-01-07_03.25.25-client.txt
Did you pull the latest commit from the branch?
I offset the list when registering it now....
i compiled this : fb1f0e1
Are you sure you replaced it with that one? I just debugged it locally...
starGLCallLIst = -2147483648
-2147483648 -= -2147483648 = 0
vertexBuffers.set(0, vertexBuffer);