Angelica

Angelica

9.7k Downloads

enableVBO crash with Shatter mod (when a mob die)(with DEV BUILD not release build on the github)

quentin452 opened this issue ยท 11 comments

commented

Your GTNH Discord Username

imacatfr

Mod Version

alpha12-master.16+369893cfa3-dirty (mean : quentin452@369893c)

Java Version

Java 8

Bug Report

crash-2024-01-06_14.47.56-client.txt

Mod List or GTNH Pack Version

+unimixins-all-1.7.10-0.1.15
1.7.10.SecurityCraft.v1.8.15
angelica-1.0.0-alpha12-master.16+369893cfa3-dirty
falsepatternlib-mc1.7.10-1.0.0
iChunUtil-4.2.3
Shatter-4.0.0

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • This issue is not shader related (they aren't ready yet for testing)
commented

I see, it's failing when trying to delete the display list, because it doesn't exist since we used a VBO instead....

commented

ah, my bad

commented

Now when i try launching world :
crash-2024-01-07_03.16.29-client.txt

commented

@quentin452 please try #151

commented

Try again, just pushed a fix and verified it works locally

commented

its weird for me its doesn't work ,it crash at 3/7 of loading
crash-2024-01-07_03.25.25-client.txt

commented

Did you pull the latest commit from the branch?

I offset the list when registering it now....

commented

i compiled this : fb1f0e1

commented

hmm, ok, let me try another approach...

commented

Are you sure you replaced it with that one? I just debugged it locally...

starGLCallLIst = -2147483648
-2147483648 -= -2147483648 = 0
vertexBuffers.set(0, vertexBuffer);
commented

yep sure i decompiled the VBOManager(from the jar i used) with Fernflower and it contain the new commit