Laggy movement of xaero's map waypoint beacons
OlorinIV opened this issue ยท 3 comments
Your GTNH Discord Username
No response
Mod Version
1.0.0-alpha15
Java Version
Java 8
Bug Report
Angelica + Xaero's Minimap/World Map makes its waypoint beacons move discontinuously when they slide across player view, as if they aren't rendered every frame.
Mod List or GTNH Pack Version
UniMixin 0.1.15
GTNHLib 0.2.1
CCC/CCL 1.2.0
NEI 2.4.13-GTNH
Angelica 1.0.0-alpha15
Xaero's Minimap 21.10.40
Xaero's World Map 1.14.1.30
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not shader related (they aren't ready yet for testing)
Moved the other report here, so it is all in a single thread:
Your GTNH Discord Username
hrudyplayz
Mod Version
1.0.0-alpha28
Java Version
Java 8
Graphics Card Vendor
NVidia
Bug Report
As you may know, Xaeros's Minimap is a minimap mod that can add waypoints in-game.
The issue is that the hotbar optimisations seem to also apply to Xaero's waypoints, as they're probably getting rendered as a HUD overlay too. Making the waypoints very laggy and display at 20fps.
It could probably be fixed by making that mixin ignore Xaero's classes.
Mod List or GTNH Pack Version
- Angelica 1.0.0-alpha28
- GTNH Lib 0.2.9
- UniMixins 0.1.16
- Xaeros Minimap 21.10.31
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]