Angelica

Angelica

9.7k Downloads

Laggy movement of xaero's map waypoint beacons

OlorinIV opened this issue ยท 3 comments

commented

Your GTNH Discord Username

No response

Mod Version

1.0.0-alpha15

Java Version

Java 8

Bug Report

Angelica + Xaero's Minimap/World Map makes its waypoint beacons move discontinuously when they slide across player view, as if they aren't rendered every frame.

Mod List or GTNH Pack Version

UniMixin 0.1.15
GTNHLib 0.2.1
CCC/CCL 1.2.0
NEI 2.4.13-GTNH
Angelica 1.0.0-alpha15
Xaero's Minimap 21.10.40
Xaero's World Map 1.14.1.30

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not shader related (they aren't ready yet for testing)
commented

Try again with the latest alpha (28+) and reopen if still an issue.

commented

Still present with 28

commented

Moved the other report here, so it is all in a single thread:

Your GTNH Discord Username

hrudyplayz

Mod Version

1.0.0-alpha28

Java Version

Java 8

Graphics Card Vendor

NVidia

Bug Report

As you may know, Xaeros's Minimap is a minimap mod that can add waypoints in-game.
The issue is that the hotbar optimisations seem to also apply to Xaero's waypoints, as they're probably getting rendered as a HUD overlay too. Making the waypoints very laggy and display at 20fps.
It could probably be fixed by making that mixin ignore Xaero's classes.

Mod List or GTNH Pack Version

  • Angelica 1.0.0-alpha28
  • GTNH Lib 0.2.9
  • UniMixins 0.1.16
  • Xaeros Minimap 21.10.31

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]