Config graphic error
erialsan opened this issue · 14 comments
Your GTNH Discord Username
Keierialsan
Mod Version
Alpha27
Java Version
Java 21
Graphics Card Vendor
Intel iGPU
Bug Report
As you can see, the bug occurs on the config screen (even in world selection)
Mod List or GTNH Pack Version
Angelica + premise alone, even with some mods from the GTNH team.
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
are you still having this issue in the latest alpha?
no it was fixed in alpha 42 i believe
Interesting.
I plan on looking into adding some intel driver workarounds, in the mean time it might be worth trying coretweaks and see if that helps at all.
disabling "Batch drawScreen fonts" in the config fixed this for me. I think its something with intel graphics
Can confirm this is still happening in alpha 29, GTNH 2.5.1 w/ Java 20. Also occurs in world generation screens and multiplayer screen.
設定で「バッチdrawScreenフォント」を無効にすると、これを修正しました。インテルグラフィックスを使ったものだと思います
I have improved it there.
When entering the world, Core Tweaks is a must since it is Intel Graphics. However, even when Core Tweaks was used, there was no improvement.
Seems to have been fixed for me now w/ alpha 32, can anyone else double check here?
disabling "Batch drawScreen fonts" in the config fixed this for me. I think its something with intel graphics
What is this setting name in config? I can't access ingame configuration due to this bug.
disabling "Batch drawScreen fonts" in the config fixed this for me. I think its something with intel graphics
What is this setting name in config? I can't access ingame configuration due to this bug.
Just edit the actual config file. Change Batch draws screen fonts to false
Turned out, the mod settings were lost due to the change in configuration file name.
Setting B:enableFontRenderer=false
back resolved both this and #46 issues.