Alpha27 and newer breaks HBM's Nuclear Tech Mod
Crimento opened this issue ยท 4 comments
Your GTNH Discord Username
crimento
Mod Version
1.0.0-alpha28
Java Version
Java 21
Graphics Card Vendor
NVidia
Bug Report
Alpha 27 and newer breaks rendering of items from HBM's Nuclear Tech Mod
If you put some of those items in the inventory, whole rendering pipeline goes crazy.
Test on Alpha28: Logs, Video (same on Alpha27)
Reproducible with minimum amount of mods
Mod List or GTNH Pack Version
+unimixins-all-1.7.10-0.1.16.jar
angelica-1.0.0-alpha28.jar
CodeChickenCore-1.2.1.jar
CodeChickenLib-1.2.1.jar
gtnhlib-0.2.4.jar
HBM-NTM-.1.0.27_X4859.jar
hodgepodge-2.4.27-pre.jar
lwjgl3ify-2.0.0-alpha-7.jar
NotEnoughItems-2.5.13-GTNH-pre.jar
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
Try with some combination of the following and let me know if any of them fix it
- GL State Manager Disabled
- Batch Font Renderer Disabled
- HUD Caching Disabled
@mitchej123 thanks for the fast response.
No effect with enableFontRenderer=false
and enableHudCaching=false
.
There are no options related to GL State Manager in angelica.cfg
disabling ingame "Use GL State Cache" partially fixes rendering in the world, but not inventory issues. Some items are breaking the font rendering, some items break UI rendering completely (tried with both enabled/disabled font renderer and hud caching)
also the mod is in active development, maybe there's something that can be implemented on mod side as well to improve compatibility
@mitchej123 looks fine with alpha 31 now :)
although SmoothFont is now completely broken and not working even with disabled font renderer