Angelica

Angelica

9.7k Downloads

Breaking Conduit Facade cause "Chunk build failed"

Ek128N opened this issue · 5 comments

commented

Your GTNH Discord Username

ek128n

Mod Version

angelica-1.0.0-alpha29

Java Version

Java 21

Graphics Card Vendor

NVidia

Bug Report

Breaking Conduit Facade(painted) by Vajra or Yeta Wrench crashes game("Chunk build failed").
Everything turns bright blue at first and then game crashes.
Sometimes when I try to rejoin the server (right after the crash) I see everything bright blue and then it crashes again.
crash-2024-02-22_01.01.07-client.txt

Crash.mov

Mod List or GTNH Pack Version

GTNH 2.5.1

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
commented

When I broke multiple conduits in a row and get crashed with the following error multiple times there is IllegalStateException: Stack overflow size 17 reached occurred. Here is the crash log: crash-2024-03-08_01.58.39-client.txt

commented

Please post the full client log

commented

Here is the full log (I think what the latest part is only required: fml-client-latest.log

commented
Caused by: java.lang.NullPointerException: Cannot invoke "crazypants.enderio.conduit.IConduitBundle.hasFacade()" because "bundle" is null
	at crazypants.enderio.conduit.render.ConduitBundleRenderer.renderFacade(ConduitBundleRenderer.java:147) ~[ConduitBundleRenderer.class:?]
	at crazypants.enderio.conduit.render.ConduitBundleRenderer.renderWorldBlock(ConduitBundleRenderer.java:125) ~[ConduitBundleRenderer.class:?]
	at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118) ~[RenderingRegistry.class:?]
	at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53) ~[FMLRenderAccessLibrary.class:?]
	at net.minecraft.client.renderer.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:296) ~[blm.class:?]
	at me.jellysquid.mods.sodium.client.render.pipeline.BlockRenderer.renderModel(BlockRenderer.java:90) ~[BlockRenderer.class:?]
	at me.jellysquid.mods.sodium.client.render.chunk.tasks.ChunkRenderRebuildTask.performMainBuild(ChunkRenderRebuildTask.java:279) ~[ChunkRenderRebuildTask.class:?]
	at me.jellysquid.mods.sodium.client.render.chunk.tasks.ChunkRenderRebuildTask.lambda$performBuild$0(ChunkRenderRebuildTask.java:207) ~[ChunkRenderRebuildTask.class:?]
	at java.util.concurrent.CompletableFuture$AsyncRun.run(Unknown Source) ~[?:?]
commented

You're using an older version of enderio, 2.7.1 should be threadsafe.