Pixel noise on block bounds when Compact Vertex Format is on
SKProCH opened this issue ยท 3 comments
Your GTNH Discord Username
skproch
Mod Version
1.0.0-alpha29
Java Version
Java 21
Graphics Card Vendor
NVidia
Bug Report
Some blocks have a strange white dots on the edges. E.g. ztones's myst, agon, korp; some galacticraft planets (at least callisto).
Here is some examples (zoom to see):
Here is large gif in action (message link in GTNH discord).
Also, toggling off Compact Vertex Format in settings fixing the issue
Mod List or GTNH Pack Version
2.5.1, ArchaicFix
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
"Seems fixed" in Sodium
CaffeineMC/sodium#2248 (comment)