Angelica

Angelica

125k Downloads

Pixel noise on block bounds when Compact Vertex Format is on

SKProCH opened this issue ยท 6 comments

commented

Your GTNH Discord Username

skproch

Mod Version

1.0.0-alpha29

Java Version

Java 21

Graphics Card Vendor

NVidia

Bug Report

Some blocks have a strange white dots on the edges. E.g. ztones's myst, agon, korp; some galacticraft planets (at least callisto).
Here is some examples (zoom to see):
image
image
Here is large gif in action (message link in GTNH discord).

Also, toggling off Compact Vertex Format in settings fixing the issue

Mod List or GTNH Pack Version

2.5.1, ArchaicFix

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
commented

Likely caused by the same bug in Sodium and Embeddium.

commented

Likely caused by the same bug in Sodium and Embeddium.

"Seems fixed" in Sodium
CaffeineMC/sodium#2248 (comment)

commented

Can't use it cause of their new license

commented

This is still an issue in beta29, Intel gpu

Also, this happens with all blocks on my computer. It's especially annoying in dark areas. Is it possible this could default to off?

Reason being that it is more than a little annoying and yet hard to search for other people also having the issue (I just disabled options until I found the problem, then found this issue by searching the offending option).

commented

This is still an issue in beta29

Beta39 Nvidia gpu
Can confirm the issue

UPD: Changing mipmap levels to 0 fixes it
also somehow disabling vertex compact format does nothing
Image
Image

commented

UPD: Changing mipmap levels to 0 fixes it
also somehow disabling vertex compact format does nothing

For me disabling vertex compact format does not completely fix the issue. I still get occasional flickers on block boundaries, but they are much more infrequent. Also disabling mipmaps does nothing to fix this issue (for me). This may be version dependant, since I am using what gtnh ships.

Edit:

Are you seeing those dots close-range? That's my issue, it bothers me when mining

EditEdit:

Oh I didn't see the images. That is much worse (unplayable?) than what I have, I only have small whitish dots, usually close up.

Fwiw, I looked at the linked issue, and read the commit log (not the code) and it looks like the fix involved changing the size of some data types