Spawners tanking fps unecessarilly
Rubijox opened this issue ยท 0 comments
Your GTNH Discord Username
Rubijox
Mod Version
angelica-1.0.0-alpha30
Java Version
Java 19
Graphics Card Vendor
NVidia
Bug Report
When looking away from a roguelike dungeon, I average 800FPS, when looking at the roguelike dungeon,I average 150FPS.
This doesnt sound so bad overall but this is on a very good pc, a 5x decrease in framerate just from mob spawners alone is kind of a big deal, especially on lower end pcs.
Therefore i suggest a feature to cull spawner animations based on distance from player, or if the spawner is visible, whichever is easier to do or makes most sense.
Mod List or GTNH Pack Version
couldnt find a mod list that wasnt annoying to copy-paste so i just mentionned the relevant mods, baseline is GTNH 2.5.1
gtnhlib-0.2.7
CoreTweaks-1.7.10-0.3.3.2+nomixin
archaicfix-0.7.1
+unimixins-all-1.7.10-0.1.16
angelica-1.0.0-alpha30-api
angelica-1.0.0-alpha30
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]